In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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42 bytes added ,  22:08, 4 September 2010
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::exactly, while this would be cool, it is not really possible. I found the crosshair distracting so I requested it to be optional and Steve made it so with the last update (0.4)--<font face="Alba Super">[[User:Funkamatic|<font color="red">FUNK<font color="black">A</font>MATIC</font>]]</font> <font face="Copperplate Gothic Light">[[User talk:funkamatic|(talk)]]</font> 23:05, 19 November 2008 (UTC)
 
::exactly, while this would be cool, it is not really possible. I found the crosshair distracting so I requested it to be optional and Steve made it so with the last update (0.4)--<font face="Alba Super">[[User:Funkamatic|<font color="red">FUNK<font color="black">A</font>MATIC</font>]]</font> <font face="Copperplate Gothic Light">[[User talk:funkamatic|(talk)]]</font> 23:05, 19 November 2008 (UTC)
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*The same was also for Quake GX. Quake GX doesn't actually make the player's fire go off-center, but it just turns the player himself in a different direction than the camera is pointing. Lock your view in QuakeGX and looks to the far left and right while moving forward and you will see what I mean. It should be possible to do this in Doom as well, as there was code to rotate the camera 90 degrees to the left and right (the three-monitor parameter it had way back when) The actual independant player rotation should come first, and then the proper offsetting of the HUD graphics should come next.
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*The same was also for Quake GX, but Quake GX had off-rail aiming anyways. Quake GX doesn't actually make the player's fire go off-center, but it just turns the player himself in a different direction than the camera is pointing. Lock your view in QuakeGX and looks to the far left and right while moving forward and you will see what I mean. It should be possible to do this in Doom as well, as there was code to rotate the camera 90 degrees to the left and right (the three-monitor parameter it had way back when) The actual independant player rotation should come first, and then the proper offsetting of the HUD graphics should come next.
    
*Music! This project would essentially be complete if the original MIDI music was working... I know that the author has stepped away from the project, has anyone offered to pick it up and complete it? Having working music would make this 100% playable in my opinion [[User:Eddie Brock|Eddie Brock]] 17:31, 8 June 2009 (UTC)
 
*Music! This project would essentially be complete if the original MIDI music was working... I know that the author has stepped away from the project, has anyone offered to pick it up and complete it? Having working music would make this 100% playable in my opinion [[User:Eddie Brock|Eddie Brock]] 17:31, 8 June 2009 (UTC)
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