Line 1:
Line 1:
AST files contain PCM16 (16-bit signed) sound data. They're used in Super Mario Galaxy for musics, and possibly in other games.
AST files contain PCM16 (16-bit signed) sound data. They're used in Super Mario Galaxy for musics, and possibly in other games.
−
They contain an header, followed by BLCK chunks which are divided in blocks (channels).<br>
+
They contain a header, followed by BLCK chunks which are divided in blocks (channels).<br>
All the data in those files are big-endian, except where mentioned.<br>
All the data in those files are big-endian, except where mentioned.<br>
All the offsets are absolute (from begining of file), except where mentioned.<br>
All the offsets are absolute (from begining of file), except where mentioned.<br>