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1 byte removed ,  01:48, 8 June 2010
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AST files contain PCM16 (16-bit signed) sound data. They're used in Super Mario Galaxy for musics, and possibly in other games.
They contain an a header, followed by BLCK chunks which are divided in blocks (channels).<br>
All the data in those files are big-endian, except where mentioned.<br>
All the offsets are absolute (from begining of file), except where mentioned.<br>
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