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99 bytes added ,  07:19, 28 April 2010
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BRSTM files contain ADPCM sound data. They are used for music in some games, such as Super Smash Bros. Brawl and Mario Kart Wii.
 
BRSTM files contain ADPCM sound data. They are used for music in some games, such as Super Smash Bros. Brawl and Mario Kart Wii.
   −
They contain an header, followed by a HEAD chunk, a ADPC chunk and a DATA chunk.<br/>
+
They contain a header, followed by a HEAD chunk, an ADPC chunk and a DATA chunk.<br/>
 
All the data in those files are big-endian, except where mentioned.<br/>
 
All the data in those files are big-endian, except where mentioned.<br/>
 
All the offsets are absolute (from begining of file), except where mentioned.<br/>
 
All the offsets are absolute (from begining of file), except where mentioned.<br/>
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|-
 
|-
 
| 0x0004
 
| 0x0004
| 4
+
| 2
| Magic (0xFEFF0100)
+
| Magic (0xFEFF)
 +
|-
 +
| 0x0006
 +
| 1
 +
| Major version
 +
|-
 +
| 0x0007
 +
| 1
 +
| Minor version
 
|-
 
|-
 
| 0x0008
 
| 0x0008
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|-
 
|-
 
| 0x000C
 
| 0x000C
| 4
+
| 2
| Unknown
+
| Header size
 +
|-
 +
| 0x000E
 +
| 2
 +
| Number of chunks
 
|-
 
|-
 
| 0x0010
 
| 0x0010
1

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