In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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1,080 bytes added ,  05:41, 7 April 2010
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== Putting it all together ==
 
== Putting it all together ==
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* OK, so we've got all our variables translated into tile numbers thanks to some arrays and we've got all of our colors ready to go thanks to some color arrays and we've got our order in which to draw things ready to go so now we will start drawing!!!
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going to bed, will pick up here tomorrow!
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* I'll just give the raw data which can then be translated to your library of choice (all tests were done with GRRLIB so some tweaking may be needed)
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* We'll be drawing these in the proper order too.
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* Because all of these individual parts have different anchor points, we would be unable to properly scale and rotate our final mii because each piece would scale and rotate around its individual anchor point.  THEREFORE you should build up your mii, and store the resulting parts into it's OWN image file and then you can do whatever you want with your newly drawn mii image.
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** To do this in GRRLIB, you would use the GRRLIB_CompoStart(); command, build up your mii parts, and then finish with GRRLIB_CompoEnd(200, 160, texturename) which will store your resulting mii into a new image called "texturename". You could then rotate, skew, scale, etc your new texture.
    
== Example ==
 
== Example ==
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