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1,032 bytes added ,  06:41, 24 February 2010
1.1 changes
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| type        = console emulator
 
| type        = console emulator
 
| author      = tehpola, sepp256, emu_kidid
 
| author      = tehpola, sepp256, emu_kidid
| version    = Beta 1
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| version    = Beta 1.1 "Honey"
 
| licence    = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]
 
| licence    = [http://www.gnu.org/licenses/gpl-2.0.txt GNU GPL v2]
 
| website = http://emulatemii.com
 
| website = http://emulatemii.com
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| hbb        = yes
 
| hbb        = yes
 
}}
 
}}
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve full-speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at near full speed.
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Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.
    
== Progress & Updates ==
 
== Progress & Updates ==
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== Further Information ==
 
== Further Information ==
The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
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The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).
    
== Developers ==
 
== Developers ==
We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.
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We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1.1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.
    
[[File:Wii64-menu.png|thumb|MenuV2 - Current main menu screen of Wii64]]
 
[[File:Wii64-menu.png|thumb|MenuV2 - Current main menu screen of Wii64]]
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* Increase Compatibility
 
* Increase Compatibility
 
* Improve Speed
 
* Improve Speed
* Configurable Input
   
* Save Manager
 
* Save Manager
 
* Netplay
 
* Netplay
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=== Video ===
 
=== Video ===
 
* Show FPS: Display the framerate in the top-left corner of the screen
 
* Show FPS: Display the framerate in the top-left corner of the screen
* Screen Mode: Select the aspect ratio to display in
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* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
** (doesn't affect the aspect ratio games are rendered in)
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* CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos)
* CPU Framebuffer: Enable for games which only draw directly to the framebuffer
  −
** (this will only need to be set for some homebrew demos)
   
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
 
* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
* FB Textures: Enable framebuffer textures
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* FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
** (necessary for some games to render everything correctly, [e.g. Zelda Subscreen] but can impact performance, unstable on GC)
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 +
=== Input / Controls ===
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* Controls are now fully configurable so any button on your controller can be mapped
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* The controller configuration screen presents each N64 button and allows you to toggle through sources
 +
* There are 4 configuration slots for each type of controller
 +
* To load a different, previously saved configuration, select the slot, and click 'Load'
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* After configuring the controls as desired, select the slot, and click 'Save'
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* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
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* Clicking 'Next Pad' will cycle through the N64 controllers assigned
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* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
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* The 'Menu Combo' configuration allows you to select a button combination to return to the menu
   −
=== Input ===
   
* Configure Input: Select controllers to use in game
 
* Configure Input: Select controllers to use in game
 
* Configure Paks: Select which controller paks to use in which controllers
 
* Configure Paks: Select which controller paks to use in which controllers
 +
* Configure Buttons: Enter the controller configuration screen described above
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* Save Button Configs: Save all of the controller configuration slots to SD or USB
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* Auto Load Slot: Select which slot to automatically be loaded for each type of controller
    
=== Audio ===
 
=== Audio ===
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== Input Methods ==
 
== Input Methods ==
* A mix of Gamecube Controllers and Wiimote w/ Classic controller or nunchucks may be used to support up to 4 players at once
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* A mix of Gamecube Controllers and Wiimote with or without classic controller or nunchucks may be used to support up to 4 players at once
 
[[File:Wii64-input.png|thumb|Manual or Automatic controller mapping in Wii64]]
 
[[File:Wii64-input.png|thumb|Manual or Automatic controller mapping in Wii64]]
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== Support ==
 
== Support ==
Finally, there is a support forum located on [http://www.tehskeen.com/forums/showthread.php?threadid=14373 TehSkeen], so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
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Finally, there is a support forum located on [http://forum.wiibrew.org/read.php?17,49869 WiiBrew], so if you are having trouble with Beta 1.1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
    
== Credits ==
 
== Credits ==
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  * Artwork: [[User:drmr|drmr]]
 
  * Artwork: [[User:drmr|drmr]]
 
  * Wii64 Demo ROM: marshallh
 
  * Wii64 Demo ROM: marshallh
  * Compiled using [[DevkitPro]] r18 and [[Libogc]]
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  * Compiled using [[DevkitPro]] r19 and [[Libogc]]
    
  * Visit us on [http://emulatemii.com EmulateMii] and the [http://code.google.com/p/mupen64gc GoogleCode] page.
 
  * Visit us on [http://emulatemii.com EmulateMii] and the [http://code.google.com/p/mupen64gc GoogleCode] page.
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