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The ES (ETicket Services) is responsible for the security of Wii, making it OUR enemy! Along with the rest of IOS, this is generally considered a "private interface" -- game developers never call any of these functions directly. Most of these are now implemented in libogc -- see http://devkitpro.svn.sourceforge.net/viewvc/devkitpro/trunk/libogc/libogc/es.c?view=log. Please feel free to submit patches to implement the remaining functions.
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The ES (ETicket Services) is responsible for the security of Wii, making it OUR enemy! Along with the rest of IOS, this is generally considered a "private interface" -- game developers never call any of these functions directly.  
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Most of these are now implemented in libogc -- see http://devkitpro.svn.sourceforge.net/viewvc/devkitpro/trunk/libogc/libogc/es.c?view=log.  
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Please feel free to submit patches to implement the remaining functions.
 
   
 
   
Here are the known ES functions:
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== Known ES Functions ==
    
  ios_ioctlv( fd, 0x01, 4, 0, vec); // ES_AddTicket(const signed_blob *stik, u32 stik_size, const signed_blob *certificates, u32 certificates_size, const signed_blob *crl, u32 crl_size)
 
  ios_ioctlv( fd, 0x01, 4, 0, vec); // ES_AddTicket(const signed_blob *stik, u32 stik_size, const signed_blob *certificates, u32 certificates_size, const signed_blob *crl, u32 crl_size)
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