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1,490 bytes removed ,  08:03, 16 February 2010
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== Controls ==
 
== Controls ==
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Keep in mind that though Wiimote horizontal play is supported, it is not set up by default.  For more information, look here: [http://www.tehskeen.com/forums/showthread.php?t=11881 tehskeen].  The only thing that is enabled by default for horizontal is the Wiimote DPad.
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Keep in mind that though Wiimote horizontal play is supported, it is not set up by default.  The only thing that is enabled by default for horizontal is the Wiimote DPad.
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=== In Menu ===
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=== In Menu/In Game ===
{| class="wikitable" style="left;text-align:center;"
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|-
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! {{Wiimote}}+{{Nunchuk}} || {{WiimoteHorizontal}} || {{ClassicController}} || {{GCNController}} || {{USBKeyboard}} || Action
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|-
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| {{NunchukControlStick‎}} || {{WiimoteDPad}} || {{ClassicLControlStick}} OR {{ClassicDPad}} || {{GCDPad}} || {{Keypress|Up}} / {{Keypress|Down}} || Move through the Menu
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|-
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| {{WiimoteAButton}} || {{Wiimote2Button}} || {{ClassicBButton}} || {{GCAButton}} || {{Keypress|Enter}} || Select menu item
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|-
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| {{WiimoteBButton}} || {{WiimoteAButton}} || {{ClassicYButton}} || {{GCBButton}} || {{Keypress|Esc}} || Back
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|}
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=== In Game ===
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Because custom mapping is enabled now, all you need to know is that whatever button is assigned to "FIRE" in the joystick mapping is also the confirm button, and the "CHANGE FIRE" assignment is the cancel button.  The rest should be pretty straightforward and/or intuitive.
These are defaults only.  For custom, use the in-game joystick config.
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{| class="wikitable" style="left;text-align:center;"
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|-
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! {{Wiimote}}+{{Nunchuk}} || {{WiimoteHorizontal}} || {{ClassicController}} || {{GCNController}} || {{USBKeyboard}} || Action
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|-
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| {{NunchukControlStick}} || {{WiimoteDPad}} || {{ClassicLControlStick}} || {{GCDPad}} || {{Keypress|Up}}<br />{{Keypress|Left}}{{Keypress|Down}}{{Keypress|Right}} || Move ship
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|-
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| {{WiimoteAButton}} || {{Wiimote2Button}} || {{ClassicBButton}} || {{GCAButton}} || {{Keypress|Space}} || Fire weapons
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|-
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| {{NunchukCButton}} || {{WiimoteAButton}} || {{ClassicYButton}} || {{GCBButton}} || {{Keypress|Enter}} || Change rear fire mode
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|-
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| {{NunchukZButton}} || {{WiimoteBButton}} || {{ClassicLTrigger}} || {{GCRTrigger}} || {{Keypress|Left Ctrl}} || Fire left sidekick
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|-
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| {{WiimoteBButton}} || {{Wiimote1Button}} || {{ClassicRTrigger}} || {{GCLTrigger}} || {{Keypress|Left Alt}} || Fire right sidekick
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|-
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| {{WiimotePlusButton}} || {{WiimotePlusButton}} || {{ClassicPlusButton}} || {{GCStartButton}} || {{Keypress|Esc}} || In level menu
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|-
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| {{WiimoteMinusButton}} || {{WiimoteMinusButton}} || {{ClassicMinusButton}} || {{GCZButton}} || {{Keypress|P}} / {{Keypress|[}} || Pause/Unpause game
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|}
      
=== Custom Button Assignments ===
 
=== Custom Button Assignments ===
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'''NOTE:''' As of 1.5.0, custom button assignment saving has been reenabled!  Customize at your leisure!
 
'''NOTE:''' As of 1.5.0, custom button assignment saving has been reenabled!  Customize at your leisure!
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Below is a list of buttons on the Wiimote or Classic controller and what their number assignment equivalents are.  In case you're having trouble finding one you want to disable...
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Below is a list of buttons on the Wiimote or Classic controller and what their number assignment equivalents are.  In case you're having trouble finding one you want to disable...  In coming releases, I plan to change the display in the assignment menu so that it shows which buttons are assigned by name instead of by number, so this will eventually be obsolete and removed.
    
{| class="wikitable" style="left;text-align:center;"
 
{| class="wikitable" style="left;text-align:center;"
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