In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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:::::What is the exact error message you're getting? Or better yet, you could go onto #wiidev on EFNet if you're still having troubles. --[[User:Tantric|Tantric]] 21:46, 26 July 2009 (UTC)
 
:::::What is the exact error message you're getting? Or better yet, you could go onto #wiidev on EFNet if you're still having troubles. --[[User:Tantric|Tantric]] 21:46, 26 July 2009 (UTC)
 
::::::Got everything going. Thanks for the help. I made an installation help page which has some more details, hope some can make use of it. [[SDL Wii/installation help]] [[User:Madmanguruman|Madmanguruman]] 02:37, 28 July 2009 (UTC)
 
::::::Got everything going. Thanks for the help. I made an installation help page which has some more details, hope some can make use of it. [[SDL Wii/installation help]] [[User:Madmanguruman|Madmanguruman]] 02:37, 28 July 2009 (UTC)
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== Initializing libfat ==
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I did this tutorial, and it worked, but every time I would try to expand upon it, my code would fail. I could not open any files (neither for reading nor for writing) This confused the heck out of me, because the tutorial already reas a file with: '''SDL_LoadBMP("sd:/apps/SDL/background.bmp");''' and that part worked fine. What I did not realize is that SDL apparently does its own libfat init. To be able to access files manually, I ''also'' had to add '''#include <fat.h>''' and '''fatInitDefault();''' --[[User:James Paige|James Paige]] 16:04, 24 January 2010 (UTC)

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