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| * Light-weight -- binary is approximately 50kbytes, 11,673 lines of code as of first release | | * Light-weight -- binary is approximately 50kbytes, 11,673 lines of code as of first release |
| * Mostly IRQ driven :) | | * Mostly IRQ driven :) |
− | * Supports debug output over the GPIO pins and USBGecko | + | * Supports debug output over the GPIO pins and [[USBGecko]] |
| * Supports loading both ARM and PPC-side binaries over USBGecko (ala [[Wiiload]]) | | * Supports loading both ARM and PPC-side binaries over USBGecko (ala [[Wiiload]]) |
| * Allows any memory address to be peeked or poked from the PPC (via IPC) | | * Allows any memory address to be peeked or poked from the PPC (via IPC) |
| * Contains drivers for the following hardware: | | * Contains drivers for the following hardware: |
| ** OTP, SEEPROM | | ** OTP, SEEPROM |
− | ** AES engine | + | ** [[Hardware/AES Engine|AES Engine]] |
| ** SDHC (at the sector level, or can load a file from a FAT FS on SD) | | ** SDHC (at the sector level, or can load a file from a FAT FS on SD) |
− | ** NAND (read/write at the physical level) | + | ** [[NAND]] (read/write at the physical level) |
| ** PowerPC (can read a PPC ELF file from SD into memory, and kickstart execution on the PPC) | | ** PowerPC (can read a PPC ELF file from SD into memory, and kickstart execution on the PPC) |
− | * Not dependent on IOS in any way -- as long as you can run it, it can do whatever it wants, regardless of what security features Nintendo patches into newer versions of IOS. | + | * Not dependent on IOS in any way -- as long as you can run it, it can do whatever it wants, regardless of what security features Nintendo patches into newer versions of [[IOS]]. |
| | | |
| = Limitations = | | = Limitations = |