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, 17:04, 24 September 2009
AST files contain PCM16 (16-bit signed) sound data. They're used in Super Mario Galaxy for musics, and possibly in other games.
They contain an header followed by BLCK chunks.<br>
All the data in those files are big-endian, except where mentioned.<br>
All the offsets are absolute (from begining of file), except where mentioned.<br>