/title/00000001/00000002/data/tmds.sys: Difference between revisions
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Each channel/save/vc-game you have on your Wii has its own entry in this file. For more information about the TMD-format, and documentation on some offsets found here (I kept the same names), see [[Tmd_file_structure|TMD File Structure]]. Each entry has the following syntax: (in C-structs, because they're easy to handle) | Each channel/save/vc-game you have on your Wii has its own entry in this file. (Maybe It's A Database That List's Data On The User's Wii ?!) For more information about the TMD-format, and documentation on some offsets found here (I kept the same names), see [[Tmd_file_structure|TMD File Structure]]. Each entry has the following syntax: (in C-structs, because they're easy to handle) | ||
typedef struct { | typedef struct { | ||
u32 unknown; // Always 0x0100 | u32 unknown; // Always 0x0100 | ||
| Line 19: | Line 19: | ||
} tmds-entry; | } tmds-entry; | ||
The issuer is always Root-CA1-CP4 here. | The issuer is always Root-CA1-CP4 here. | ||
(Whats With The Odd M$ Type Files Names ?! - Like .sys??) | |||
Please feel free to improve the contents of this page. I could use your thoughts. | Please feel free to improve the contents of this page. I could use your thoughts. | ||
[[Category:Wii Filesystem]] | [[Category:Wii Filesystem]] | ||
Revision as of 21:50, 22 September 2009
Each channel/save/vc-game you have on your Wii has its own entry in this file. (Maybe It's A Database That List's Data On The User's Wii ?!) For more information about the TMD-format, and documentation on some offsets found here (I kept the same names), see TMD File Structure. Each entry has the following syntax: (in C-structs, because they're easy to handle)
typedef struct {
u32 unknown; // Always 0x0100
u32 title_id; // Content ID, output as: char [4]
u32 unknown2; // Unknown, seen values: 0x0208 (index?)
u32 padding [32];
u32 sig_type; // Unknown, seen values: 0x010001 (sig_type maybe)
u8 sig [256]; // Signature
u32 padding2 [15];
u8 issuer[26]; // Syntax: Root-CA%08x-CP%08x
u32 padding3 [10];
u32 unknown3; // Always 0x04000100
u32 title_id2; // Content ID, again
u32 title_type; // 0x01 when cid2[0] == 'R' or when cid[0] == '.\0'. It's 0x00 if cid[0] == '1'.
u16 group_id; // 0x200 or 0x300 if cid2[0] == '.\0', 0x400 when cid2[0] == '1'.
//If cid[0] == 'R', this is usally a number (in ASCII), but it can contain letters, I have seen one 'D'.
u32 unknown [6]; // Really wierd, includes "Egg" quite often.
u32 final_padding [6];
} tmds-entry;
The issuer is always Root-CA1-CP4 here.
(Whats With The Odd M$ Type Files Names ?! - Like .sys??)
Please feel free to improve the contents of this page. I could use your thoughts.