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BRSTM files contain ADPCM sound data. They're used in Mario Kart Wii for musics, and possibly in other games.
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BRSTM files contain ADPCM sound data. They are used for music in some games, such as Super Smash Bros. Brawl and Mario Kart Wii.
They contain an header, followed by a HEAD chunk, a ADPC chunk and a DATA chunk.<br/>
They contain an header, followed by a HEAD chunk, a ADPC chunk and a DATA chunk.<br/>