Changes

No change in size ,  20:09, 21 September 2009
m
no edit summary
Line 12: Line 12:  
  | peripherals = {{Wiimote4}} {{SensorBar}} {{Nunchuk}} {{GCNController}} {{FrontSD}} {{USBMSD}}
 
  | peripherals = {{Wiimote4}} {{SensorBar}} {{Nunchuk}} {{GCNController}} {{FrontSD}} {{USBMSD}}
 
}}
 
}}
'''knowledge''' is a new multi-platform engine, which runs on Wii too. Knowledge makes the development for wii easier because you can write programs for pc and run the same code (with little changes) on Wii.
+
'''knowledge''' is a new multi-platform engine, which runs on Wii too. Knowledge makes the development for Wii easier because you can write programs for PC and run the same code (with little changes) on Wii.
    
== Introduction ==
 
== Introduction ==
Knowledge is an engine i been creating in my spare time since August, 31 of 2008. The goal is to make a practical and fast engine where developers can feel comfortable and do things in a organized way. The engine features over 40.000 lines of C/C++/ASM code, its multi platform, contains abstraction to common objects (sprites, models, particles), hardware acceleration for 3D operations and dynamic data type loaders. The full source is organized and documented in both Doxygen and html manuals. Thanks for looking for knowledge and if possible, let me know about your bugs and general usage experience.
+
Knowledge is an engine i been creating in my spare time since August, 31 of 2008. The goal is to make a practical and fast engine where developers can feel comfortable and do things in a organized way. The engine features over 40.000 lines of C/C++/ASM code, its multi platform, contains abstraction to common objects (sprites, models, particles), hardware acceleration for 3D operations and dynamic data type loaders. The full source is organized and documented in both Doxygen and HTML manuals. Thanks for looking for knowledge and if possible, let me know about your bugs and general usage experience.
     
3,032

edits