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20 bytes added ,  17:49, 21 September 2009
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AST files contain PCM16 sound data. They're used in Super Mario Galaxy for musics, and possibly in other games.
They contain an header followed by a BLCK chunk.<br>All the data in those files are big-endian, except where mentioned.<br>All the offsets are absolute (from begining of file), except where mentioned.<br>All the sizes are in bytes, except where mentioned.<br>
=== AST header ===
=== BLCK chunk ===
The BLCK chunk directly follows the AST header. It contains a 32-byte header, followed by the PCM16 sound data.<br>
Here's a description of it:


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