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173 bytes added ,  17:26, 21 September 2009
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== Files ==
 
== Files ==
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=== WAD Files ===
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=== AST files ===
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AST files contain PCM16 sound data. They're used in Super Mario Galaxy, and possibly others.
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The format of these files is described in the [[AST file]] page.
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=== BMG files ===
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These files are encrypted file containers. They are used for example within gamesaves and firmware updates.
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Stores strings used in games for localization. Starts with 4 byte ascii text MESG, contains INF and DAT sections. DAT section contains the unicode strings. Can be found in a Wii Fit disc.
   −
The process to decrypt WAD files is similar to the one used for the discs.
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=== BRSTM files ===
   −
The format of a WAD file is described in the [[WAD Files]] page.
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BRSTM files contain ADPCM sound data. They're used in Mario Kart Wii, and possibly others.
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=== Savegames ===
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The format of these files is described in the [[BRSTM file]] page.
   −
These files are used by games to preserve the state of game play.
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=== CCF files ===
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The format, which is a special header followed by a WAD file, is described in the [[Savegame Files]] page.
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This is an archive format that supports optional ZLib compression. The format is described on the [[CCF archive]] page.
    
=== Channels saved to SD (content.bin) ===
 
=== Channels saved to SD (content.bin) ===
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This format is described in [[Content.bin file structure]].
 
This format is described in [[Content.bin file structure]].
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=== U8 archives ===
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This is an archive format (no compression) which is used in several places.
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The format is described on the [[U8 archive]] page.
      
=== DVD game banner (opening.bnr) ===
 
=== DVD game banner (opening.bnr) ===
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The format is described on the [[opening.bnr]] page.
 
The format is described on the [[opening.bnr]] page.
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=== RARC Files ===
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These files are compressed file containers. The compression seems to be the same as in the GameCube RARC format.
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The format of a RARC file is described in [http://hitmen.c02.at/files/yagcd/yagcd/chap15.html#sec15.3 Yet Another GameCube Documentation] by Groepaz/Hitmen.
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=== Yaz0 Files ===
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These files are compressed files. The compression seems to be the same as the one used in the GameCube Yaz0 format.
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The format of a Yaz0 file is described in [http://hitmen.c02.at/files/yagcd/yagcd/chap16.html#sec16.2 Yet Another GameCube Documentation] by Groepaz/Hitmen.
      
=== PAC/PCS Files ===
 
=== PAC/PCS Files ===
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==== PAC-Files: ====
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==== PAC-Files ====
    
Seems to be an archive format.
 
Seems to be an archive format.
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As you can see in that image of a file (FitLink00.pac) of the SSBB-Disc, the file which is stored in the .pac is called FitLink00.bres and residents in the /-folder
 
As you can see in that image of a file (FitLink00.pac) of the SSBB-Disc, the file which is stored in the .pac is called FitLink00.bres and residents in the /-folder
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==== PCS-Files: ====
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==== PCS-Files ====
    
Seems to be an compressed version of the the PAC-Archive
 
Seems to be an compressed version of the the PAC-Archive
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=== CCF files: ===
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=== RARC Files ===
 +
 
 +
These files are compressed file containers. The compression seems to be the same as in the GameCube RARC format.
   −
This is an archive format that supports optional ZLib compression. The format is described on the [[CCF archive]] page.
+
The format of a RARC file is described in [http://hitmen.c02.at/files/yagcd/yagcd/chap15.html#sec15.3 Yet Another GameCube Documentation] by Groepaz/Hitmen.
   −
=== BMG files: ===
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=== Savegames ===
   −
Stores strings used in games for localization. Starts with 4 byte ascii text MESG, contains INF and DAT sections. DAT section contains the unicode strings. Can be found in a Wii Fit disc.
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These files are used by games to preserve the state of game play.
 +
 
 +
The format, which is a special header followed by a WAD file, is described in the [[Savegame Files]] page.
   −
=== Ticket/TIK files: ===
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=== Ticket/TIK files ===
    
Tickets are found in many encrypted files used by the Wii (e.g. [[WAD Files]] or [[Wiidisc]]s). They contain the encrypted [http://en.wikipedia.org/wiki/Advanced_Encryption_Standard AES] key and the Title ID of the data followed by a [[certificate chain]].
 
Tickets are found in many encrypted files used by the Wii (e.g. [[WAD Files]] or [[Wiidisc]]s). They contain the encrypted [http://en.wikipedia.org/wiki/Advanced_Encryption_Standard AES] key and the Title ID of the data followed by a [[certificate chain]].
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The format of ticket files is described in the [[Ticket]] page.
 
The format of ticket files is described in the [[Ticket]] page.
   −
=== BRSTM files: ===
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=== U8 archives ===
 +
This is an archive format (no compression) which is used in several places.
   −
BRSTM files contain ADPCM sound data. They're used in Mario Kart Wii, and possibly others.
+
The format is described on the [[U8 archive]] page.
 +
 
 +
=== WAD Files ===
 +
 
 +
These files are encrypted file containers. They are used for example within gamesaves and firmware updates.
 +
 
 +
The process to decrypt WAD files is similar to the one used for the discs.
 +
 
 +
The format of a WAD file is described in the [[WAD Files]] page.
 +
 
 +
=== Yaz0 Files ===
 +
 
 +
These files are compressed files. The compression seems to be the same as the one used in the GameCube Yaz0 format.
   −
The format of these files is described in the [[BRSTM file]] page.
+
The format of a Yaz0 file is described in [http://hitmen.c02.at/files/yagcd/yagcd/chap16.html#sec16.2 Yet Another GameCube Documentation] by Groepaz/Hitmen.
    
[[Category:File formats|*]]
 
[[Category:File formats|*]]
 
[[Category:Wii Software]]
 
[[Category:Wii Software]]
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