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We've been playing Golden Sun (GBA game) alot lately, and using savestates with this game and the latest vba for wii (2.0.6 atm) is causing the following problem: vba is slowly killing all audio in the game. After about 100th savestate the sound got distorted and soon after that (around savestate #150-200) all audio stopped playing. The game works still though but no audio playback at all. I tried to load the lastest state, make a savegame & reset the game. But the audio was still nowhere to be heard.--[[User:Wiibrewfan4|Wiibrewfan4]] 13:32, 9 September 2009 (UTC)
 
We've been playing Golden Sun (GBA game) alot lately, and using savestates with this game and the latest vba for wii (2.0.6 atm) is causing the following problem: vba is slowly killing all audio in the game. After about 100th savestate the sound got distorted and soon after that (around savestate #150-200) all audio stopped playing. The game works still though but no audio playback at all. I tried to load the lastest state, make a savegame & reset the game. But the audio was still nowhere to be heard.--[[User:Wiibrewfan4|Wiibrewfan4]] 13:32, 9 September 2009 (UTC)
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== Save bombs ==
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I was playing a game one day, and I made a save state.  When I tried to load this save state, the game broke - The screen was frozen, and no sound.  When I loaded the SRAM it created, there was no sound in the game from this point on.  Any save state created after this point caused the same errors, though, when I loaded a different game or set of SRAM the game ran fine.  I don't know what could have caused this; I had made several save states before hand with no issues.
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Perhaps I saved *right* in one of those moments where the sound skips or something?--[[User:Namo|Namo]] 15:16, 19 September 2009 (UTC)
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