Changes

361 bytes added ,  10:40, 28 August 2009
move tested texture compression over from private workspace
Line 135: Line 135:  
=== Examples ===
 
=== Examples ===
 
If you are looking for GX examples. Devkitpro comes with a few GX examples which should help you to get started. Some knowledge about OpenGL is useful, but remember that GX is not the same as OpenGL.
 
If you are looking for GX examples. Devkitpro comes with a few GX examples which should help you to get started. Some knowledge about OpenGL is useful, but remember that GX is not the same as OpenGL.
 +
=== Texture Compression ===
 +
Do use texture compression if you can. It reduces the memory used by textures and speeds up the loading and rendering.
 +
[[devkitPro]] comes with [[gxtexconv]] which supports DXT1 compression.
 +
 +
To use it specify colfmt=14 in your script or on the command line. You get textures 1/4 the size of uncompressed RGB565 (colfmt=4) textures.
    
[[Category:Development]]
 
[[Category:Development]]
9

edits