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Due to multiple GPL violations MLlib has been removed from WiiBrew. Until such a time as it complies with the GPL it will not be allowed on WiiBrew. See the [[Talk:MLlib|discussion page]] for more information. --[[User:Tantric|Tantric]] 19:37, 31 July 2009 (UTC)
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{{Infobox development tools
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| image = [[Image:MLlib 2 175x175.png|120px]]
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| title = MLlib
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| type = framework library
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| author = [[User:Minishlink|Minishlink]]
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| version = 1.1
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| website = http://louislagrange.free.fr/MLlib/
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| download = http://code.google.com/p/mllib/downloads/
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| source = http://code.google.com/p/mllib/source/checkout
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| discussion = http://www.dev-fr.org
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}}
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The '''MLlib''' (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses [[GX]] for drawing, [[libpng]] for handling PNG, and libs of [[libogc]]...
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==Features==
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* Proper code so that it's nice to see;
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* Easy for all;
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* Friendly functions;
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* Handles drawing (lol);
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* Sprite system;
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* Handles PNG images;
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* Special effects;
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* Write graphically text;
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* MP3 system;
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* MOD system;
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* Input (Wiimote, Nunchuk, and extensions...) system;
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* And much more...
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==How to install ?==
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===On Windows===
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First you need to have '''devKitPro''' installed. Go [[Devkitppc setup (Windows)|install]] it ! ;)
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Then, '''libpng''' for Wii must be installed.
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# Download it at [http://louislagrange.free.fr/MLlib/downloads/libpng_wii.zip my FTP].
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# Extract it and place the .a in "devkitpro\libogc\lib\wii" and the folder "png" in "devkitpro\libogc\include".
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# It's done !
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Now the '''MLlib'''.
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# Download the MLlib on the [http://code.google.com/p/mllib/downloads/list Google Code MLlib page]
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# Extract the archive and place the folder (recommended in C:\devkitPro)
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# Examples, documentation and more are in the "MLlib_Others_XXXXXX.zip" package.
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# Set the environment variable "MLPATH" to your path to the MLlib. (eg. "/c/devkitPro/MLlib" because it must be linux-style) To do that, open the Start menu, right-click on Computer -> Properties, then go to the advanced settings -> environments variables. Set it there. It's recommended to restart the computer.
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# It should be done ! Go explore examples ! :D (test if it works via an example)
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===On Linux===
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First you need to have '''devKitPro''' installed. Go [[Devkitppc setup (Linux)|install]] it ! ;)
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Then, '''libpng''' for Wii must be installed.
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# Download it at [http://louislagrange.free.fr/MLlib/downloads/libpng_wii.zip my FTP].
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# Extract it and place the .a in "devkitpro/libogc/lib/wii" and the folder "png" in "devkitpro/libogc/include".
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# It's done !
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Now the '''MLlib'''.
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# Download the MLlib on the [http://code.google.com/p/mllib/downloads/list Google Code MLlib page]
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# Extract the archive and place the folder where you want (recommended in /home/user/devkitpro)
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# Examples, documentation and more are in the "MLlib_Others_XXXXXX.zip" package.
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# Set the environment variable "MLPATH" to your path to the MLlib. (eg. "/home/username/devkitpro/MLlib") To do that, open and type in a new console:
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export MLPATH=/path/to/MLlib
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It should be done ! Go explore examples ! :D
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(test if it works via an example)
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===On Mac OS X===
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You should be able to do it if you read Windows/Linux instructions.
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Updated tutorial will coming soon though, with Mac OS X ;)
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==Notes==
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===Quickstart===
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For a quickstart, see the section [[#How_to_install_.3F|How to install ?]] and go see the examples in the "MLlib_Others_XXXXXX.zip" package ! ;)
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===Tutorials and Wiki===
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Some tutorials and more info are available at the [http://louislagrange.free.fr/MLlib/wiki MLlib Wiki].
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===Documentation===
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Online documentation is available [http://louislagrange.free.fr/MLlib/documentation here]. Or in the "MLlib_Others_XXXXXX.zip" package.
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==="MLlib_Others_XXXXXX.zip" package===
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It can be downloaded on [http://code.google.com/p/mllib/downloads/list Google Code] !
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===Error when compiling the template/examples ?===
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To test correctly the examples and the template, make sure you have done a "make clean" before, because it will give you the error
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make[1]: *** No rule to make target `/home/minishlink/devkitpro/MLlib_Others/template/source/main.c', needed by `main.o'. Stop.
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if you don't do this ! :p
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===Makefile & Commands===
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====Editing Makefile====
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In order to use the MOD part of the MLlib, you need to uncomment the line "USE_MOD" at the top of the Makefile. It's the same thing when you need to compile code that uses MP3 or FAT.
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====Make====
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Compiles the project.
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====Make clean====
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Cleans the project, it destroys dependancies too.
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====Make run====
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It sends the app/game previously compiled to the Wii via the wiiload program. It's quiet useful because you don't need to type "wiiload projectXYZ.dol", "make run" is faster !
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You have to put the original [[Wiiload]] program (eg. the command-line program, which is provided with Twilight Hack or HBC) in the system folder of your OS. Example : "C:\Windows\System32" for Windows ; "/usr/bin" for Linux ; "??? #FixIt" for MaxOSX.
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Wiiload program can be downloaded [http://louislagrange.free.fr/downloads/wiiload.tar.gz here] or in the [[Hackmii Installer]] (beta 3 or newer).
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====Make all====
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It cleans the project, then compiles and then sends to the Wii.
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==Bugs & Suggestions==
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If you have any bugs or suggestions, feel free to report them on [http://code.google.com/p/mllib/issues/list Google Code].
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==See also==
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* [[:Category:Homebrew using MLlib|Homebrew using MLlib]]
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==Special Thanks==
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* Chaosteil
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* Cid2Mizard
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* Crayon
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* Dhewg
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* Dykam
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* EvilSpoon
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* Feesh
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* Mollusk
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* Morukutsu
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* NoNameNo
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* Svpe
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* T4ils
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* WntrMute
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* Zeblackos
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and these communities :
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* www.dev-fr.org + IRC Channel #dev-fr
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* www.nintendomax.com
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* www.wiibrew.org + IRC Channel #wiidev
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* www.wiigen.fr
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==Update History==
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===1.1 - June 20, 2009===
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* New method of programming. It uses seriously very less memory now. ML_Image, ML_Sprite, ML_Background.
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* added : ML_Screenshot(filename)
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* added : ML_IsSpriteVisible(sprite)
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* added : ML_AnimateSpriteEx(sprite, enabled, waitForXRefreshBetweenFrames, from, to)
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* added : ML_TextBox(ML_Sprite *sprite, x, y, x2, y2, const char *text, ...)
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* added : ML_DrawRect(int x, int y, u16 width, u16 height, u32 rgba)
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* added : ML_Debug(text)
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* added : ML_CloneImage(image1, image2)
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* added : ML_DrawSpriteTextLimit(sprite, x, y, text, limit)
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* added : ML_FlipImageX(image)
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* added : ML_FlipImageY(image)
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* added : ML_InvertImageColors(image)
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* added : ML_ApplyGrayscaleToImage(image)
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* added : ML_FlushImage(image)
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* modified : Input is now finished
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* modified : ML_GetPixelColor
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* modified : ML_SetPixelColor
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* modified : ML_SplashScreen
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* modified : ML_Cursor, so that it draws your cursor/sprite with the center of the image, and then modifies the sprite.x and sprite.y so that if you point to the left-up edge of the screen it gives you 0, 0.
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* fixes and optimizations
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===1.0 - May 31, 2009===
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* First public release
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[[Category:Homebrew using GRRLib]]