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489 bytes added ,  23:04, 19 August 2009
version 0.2.5 available, plus vidoe on youtube now
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| type        = arcade game
 
| type        = arcade game
 
| author      = [[User:steaky1212|steaky1212]], silus
 
| author      = [[User:steaky1212|steaky1212]], silus
| version    = 0.2
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| version    = 0.2.5
 
| licence    =  
 
| licence    =  
 
| download    = http://code.google.com/p/liqwiidwars/downloads/list
 
| download    = http://code.google.com/p/liqwiidwars/downloads/list
 
| website    =  
 
| website    =  
 
| discussion  =  
 
| discussion  =  
| source      =  
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| source      = not ready for general release but you can request it in my talkbox
 
| peripherals = {{Wiimote4}} {{SensorBar}} {{FrontSD}}
 
| peripherals = {{Wiimote4}} {{SensorBar}} {{FrontSD}}
 
| hbc        =
 
| hbc        =
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--UPDATE--
 
--UPDATE--
 
Public pre-release of v0.2 available for download.
 
Public pre-release of v0.2 available for download.
      
== Controls ==
 
== Controls ==
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*18August2009: Background stuff is all complete. Prerelease available for download. Only contains 1 "map" and basic menu. Tested with 2 wii-motes but should scale up to four without any issues.  
 
*18August2009: Background stuff is all complete. Prerelease available for download. Only contains 1 "map" and basic menu. Tested with 2 wii-motes but should scale up to four without any issues.  
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*19August2009: Apparently I have been spending too much time on it, as I am issuing another release. This one is fully playable, with 2 maps to choose from as well as Attack/Defense characteristics, and a nicer Menu.
    
== Still to Do ==  
 
== Still to Do ==  
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*Music - Leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading an mp3 file and playing it.  
 
*Music - Leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading an mp3 file and playing it.  
   −
*Menu - Simple menu structure in place,just coding looks now.
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*<s>Menu - Simple menu structure in place,just coding looks now.</s>
    
*<s>Fighter - Collision, health transfer, Initialisation. </s>
 
*<s>Fighter - Collision, health transfer, Initialisation. </s>
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=== v0.2 ===
 
=== v0.2 ===
 
Official public pre-release. This is the first milestone I wanted to reach. Algorithm works fine, fighters move closer to cursors, and will attack each other. Have coded in "holders" for various user options that are to be coded in at a later date. Only 1 map at the moment, but will add many more when proper GUI up and running.  
 
Official public pre-release. This is the first milestone I wanted to reach. Algorithm works fine, fighters move closer to cursors, and will attack each other. Have coded in "holders" for various user options that are to be coded in at a later date. Only 1 map at the moment, but will add many more when proper GUI up and running.  
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=== v 0.2.5 ===
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Same as before, except has more options and a win screen. Overall, looks more finished. Also, now has 2 maps.
    
== Known Bugs ==
 
== Known Bugs ==
 
* <s>No error checking on gradient check, so will get array underflow and overflow. Fix in pipelines. </s>
 
* <s>No error checking on gradient check, so will get array underflow and overflow. Fix in pipelines. </s>
* <s>Gradient not calculated for AI players, despite cursor being visable. Seems to think cursor in [0,0] position.</s>
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* <s>Gradient not calculated for AI players, despite cursor being visible. Seems to think cursor in [0,0] position.</s>
* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implimentation of same algorithm.</s>
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* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implementation of same algorithm.</s>
 
* <s>No collision detection on fighters</s>
 
* <s>No collision detection on fighters</s>
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== External Links ==
 
== External Links ==
 
[http://www.ufoot.org/liquidwar/v5/techinfo/source Liquid Wars 5 documentation]
 
[http://www.ufoot.org/liquidwar/v5/techinfo/source Liquid Wars 5 documentation]
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[http://www.youtube.com/watch?v=BAIC-UIwmPE Video of game in action]
    
[http://www.youtube.com/watch?v=mrJyJVd0JWs Liquid Wars on the DS]
 
[http://www.youtube.com/watch?v=mrJyJVd0JWs Liquid Wars on the DS]
 
The DS port puts this into perspective, as it was done by a group of CS students for a final year thesis.
 
The DS port puts this into perspective, as it was done by a group of CS students for a final year thesis.
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