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625 bytes added ,  01:32, 18 August 2009
v0.2 released - get it now and let me know what you think
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| type        = arcade game
 
| type        = arcade game
 
| author      = [[User:steaky1212|steaky1212]], silus
 
| author      = [[User:steaky1212|steaky1212]], silus
| version    = 0.13
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| version    = 0.2
 
| licence    =  
 
| licence    =  
 
| download    = http://code.google.com/p/liqwiidwars/downloads/list
 
| download    = http://code.google.com/p/liqwiidwars/downloads/list
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This has a planned first playable version release of 31st August 2009.  
 
This has a planned first playable version release of 31st August 2009.  
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--UPDATE--
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Public pre-release of v0.2 available for download.
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== Controls ==
 
== Controls ==
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*12August2009: Bulked up the algorithm and movement stuff to make more resilient. Nearing first proper beta release - Will have a simple GUI, no music, 1 map but all that will build onto this release.
 
*12August2009: Bulked up the algorithm and movement stuff to make more resilient. Nearing first proper beta release - Will have a simple GUI, no music, 1 map but all that will build onto this release.
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*18August2009: Background stuff is all complete. Prerelease available for download. Only contains 1 "map" and basic menu. Tested with 2 wii-motes but should scale up to four without any issues.
    
== Still to Do ==  
 
== Still to Do ==  
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*<s>Algorithm - needs redoing (Might keep current one just for testing - as works on empty maps)</s>
 
*<s>Algorithm - needs redoing (Might keep current one just for testing - as works on empty maps)</s>
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*Army population - already cycle thru all fighters, so can add up teams
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*<s>Army population - already cycle thru all fighters, so can add up teams</s>
    
*Music - Leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading an mp3 file and playing it.  
 
*Music - Leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading an mp3 file and playing it.  
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*Menu - Simple menu structure in place,just coding looks now.
 
*Menu - Simple menu structure in place,just coding looks now.
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*Fighter - Collision, health transfer, Initialisation.  
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*<s>Fighter - Collision, health transfer, Initialisation. </s>
    
== v2 Ideas ==
 
== v2 Ideas ==
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=== v0.1.3 ===
 
=== v0.1.3 ===
 
Algorithm now based around a queue based flood fill. This means fighters can go round walls. Other than that it is the same as before.
 
Algorithm now based around a queue based flood fill. This means fighters can go round walls. Other than that it is the same as before.
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=== v0.2 ===
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Official public pre-release. This is the first milestone I wanted to reach. Algorithm works fine, fighters move closer to cursors, and will attack each other. Have coded in "holders" for various user options that are to be coded in at a later date. Only 1 map at the moment, but will add many more when proper GUI up and running.
    
== Known Bugs ==
 
== Known Bugs ==
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* <s>Gradient not calculated for AI players, despite cursor being visable. Seems to think cursor in [0,0] position.</s>
 
* <s>Gradient not calculated for AI players, despite cursor being visable. Seems to think cursor in [0,0] position.</s>
 
* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implimentation of same algorithm.</s>
 
* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implimentation of same algorithm.</s>
* No collision detection on fighters
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* <s>No collision detection on fighters</s>
    
==Thanks to==
 
==Thanks to==
79

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