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588 bytes added ,  23:52, 12 August 2009
update progress - first playable release planned 31Aug
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I know the name is groan-worthy, but I figured if you can fit wii in the title somewhere why wouldn't you.
 
I know the name is groan-worthy, but I figured if you can fit wii in the title somewhere why wouldn't you.
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This has a planned first playable version release of 31st August 2009.
    
== Controls ==
 
== Controls ==
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*08July2009: Algorithm changed. Most urgent bugs fixed. Fighter collision outstanding.
 
*08July2009: Algorithm changed. Most urgent bugs fixed. Fighter collision outstanding.
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*12August2009: Bulked up the algorithm and movement stuff to make more resilient. Nearing first proper beta release - Will have a simple GUI, no music, 1 map but all that will build onto this release.
    
== Still to Do ==  
 
== Still to Do ==  
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*<s>Algorithm - needs redoing (Might keep current one just for testing - as works on empty maps)</s>
 
*<s>Algorithm - needs redoing (Might keep current one just for testing - as works on empty maps)</s>
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*Mesh - for v2
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*Army population - already cycle thru all fighters, so can add up teams
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*Army population - just add up fighters?
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*Music - Leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading an mp3 file and playing it.
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*Music - Leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading a midi file and playing it.  
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*Menu - Simple menu structure in place,just coding looks now.
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*Menu - Simple menu structure in place,just coding looks now.
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*Fighter - Collision, health transfer, Initialisation.  
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== v2 Ideas ==
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*Mesh optimisation - Speeds up the calculation of the gradient
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*Clever AI - Comp player will attempt to circle the enemy forces
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*Special Walls - One way walls, Invisible walls, Team walls
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*Maps - Different size maps
    
== Versions Released ==
 
== Versions Released ==
=== v0.1 ===
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=== v0.1.1 ===
 
Supports 4 wiimotes.
 
Supports 4 wiimotes.
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Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2.  
 
Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2.  
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=== v0.12 ===
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=== v0.1.2 ===
 
Same as before but "fighter" will move towards cursor.
 
Same as before but "fighter" will move towards cursor.
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=== v0.13 ===
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=== v0.1.3 ===
 
Algorithm now based around a queue based flood fill. This means fighters can go round walls. Other than that it is the same as before.
 
Algorithm now based around a queue based flood fill. This means fighters can go round walls. Other than that it is the same as before.
  
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