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| I know the name is groan-worthy, but I figured if you can fit wii in the title somewhere why wouldn't you. | | I know the name is groan-worthy, but I figured if you can fit wii in the title somewhere why wouldn't you. |
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| + | This has a planned first playable version release of 31st August 2009. |
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| == Controls == | | == Controls == |
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| *08July2009: Algorithm changed. Most urgent bugs fixed. Fighter collision outstanding. | | *08July2009: Algorithm changed. Most urgent bugs fixed. Fighter collision outstanding. |
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| + | *12August2009: Bulked up the algorithm and movement stuff to make more resilient. Nearing first proper beta release - Will have a simple GUI, no music, 1 map but all that will build onto this release. |
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| == Still to Do == | | == Still to Do == |
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| *<s>Algorithm - needs redoing (Might keep current one just for testing - as works on empty maps)</s> | | *<s>Algorithm - needs redoing (Might keep current one just for testing - as works on empty maps)</s> |
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− | *Mesh - for v2 | + | *Army population - already cycle thru all fighters, so can add up teams |
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− | *Army population - just add up fighters? | + | *Music - Leaning towards including work by my good friend [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading an mp3 file and playing it. |
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− | *Music - Leaning towards including work by my good friend [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading a midi file and playing it. | + | *Menu - Simple menu structure in place,just coding looks now. |
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− | *Menu - Simple menu structure in place,just coding looks now. | + | *Fighter - Collision, health transfer, Initialisation. |
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| + | == v2 Ideas == |
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| + | *Mesh optimisation - Speeds up the calculation of the gradient |
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| + | *Clever AI - Comp player will attempt to circle the enemy forces |
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| + | *Special Walls - One way walls, Invisible walls, Team walls |
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| + | *Maps - Different size maps |
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| == Versions Released == | | == Versions Released == |
− | === v0.1 === | + | === v0.1.1 === |
| Supports 4 wiimotes. | | Supports 4 wiimotes. |
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| Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2. | | Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2. |
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− | === v0.12 === | + | === v0.1.2 === |
| Same as before but "fighter" will move towards cursor. | | Same as before but "fighter" will move towards cursor. |
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− | === v0.13 === | + | === v0.1.3 === |
| Algorithm now based around a queue based flood fill. This means fighters can go round walls. Other than that it is the same as before. | | Algorithm now based around a queue based flood fill. This means fighters can go round walls. Other than that it is the same as before. |
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