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== PRBoom? ==
== PRBoom? ==
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FAIL! Should have use ZDoom. Way more features. Way more mods for it. Has the most active community for it. Support for Doom, Hexen, Heretic, and Strife. [[User:Fartboy|Fartboy]] 16:13, 23 August 2008 (UTC)
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FAIL! Should have use ZDoom. Way more features. Way more mods for it. Has the most active community for it. Support for Doom, Hexen, Heretic, and Strife. [[User:Fartboy|Fartboy]] 16:13, 23 August 2008 (UTC)
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*Well, Doomsday is obviously superior to both PrBoom and ZDoom ([http://www.doomsdayhq.com/ss.php screenshots]), but PrBoom is a nice solid classc style Doom engine, and honestly I am just thankful someone took the time to port it. If you really want ZDoom, then try starting your own port. --[[User:Flark|Flark]] 18:55, 23 August 2008 (UTC)
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*Well, Doomsday is obviously superior to both PrBoom and ZDoom ([http://www.doomsdayhq.com/ss.php screenshots]), but PrBoom is a nice solid classc style Doom engine, and honestly I am just thankful someone took the time to port it. If you really want ZDoom, then try starting your own port. --[[User:Flark|Flark]] 18:55, 23 August 2008 (UTC)
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*I'm just glad someone finally ported the doom engine for the Wii. Been waiting for this a long time. Thank You! OOHH...AAHH...Doomsday!!! that would be nice. - Jiiprah 23 August 2008
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*I'm just glad someone finally ported the doom engine for the Wii. Been waiting for this a long time. Thank You! OOHH...AAHH...Doomsday!!! that would be nice. - Jiiprah 23 August 2008
**Yeah! Thanks for making this, lnuxguy! [[User:Xyrion|Xyrion]] 20:07, 23 August 2008 (UTC)
**Yeah! Thanks for making this, lnuxguy! [[User:Xyrion|Xyrion]] 20:07, 23 August 2008 (UTC)
**Thank you lnuxguy [[User:CarstenK|CarstenK]] 08:10, 24 August 2008 (UTC)
**Thank you lnuxguy [[User:CarstenK|CarstenK]] 08:10, 24 August 2008 (UTC)
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*[http://forum.zdoom.org/viewtopic.php?f=12&t=18708 This] forum topic might be helpful in understanding why ZDoom is a poor choice. --[[User:Flark|Flark]] 20:34, 23 August 2008 (UTC)
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*[http://forum.zdoom.org/viewtopic.php?f=12&t=18708 This] forum topic might be helpful in understanding why ZDoom is a poor choice. --[[User:Flark|Flark]] 20:34, 23 August 2008 (UTC)
**Dang, I was hoping for a ZDoom port too, mainly because of the Strife support. If the info in that thread is true, then I guess PrBoom makes a good alternative, being close to Vanilla Doom. I'll go test it, thank you for the first Wii-native Doom port! [[User:Steve32|Steve32]]
**Dang, I was hoping for a ZDoom port too, mainly because of the Strife support. If the info in that thread is true, then I guess PrBoom makes a good alternative, being close to Vanilla Doom. I'll go test it, thank you for the first Wii-native Doom port! [[User:Steve32|Steve32]]
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*Graphical superiority does not equal overall superiority. If you know how many features ZDoom actually has, it would make your head spin. Not to mention the plethora of mods made for it. [[User:Fartboy|Fartboy]] 22:30, 23 August 2008 (UTC)
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*Graphical superiority does not equal overall superiority. If you know how many features ZDoom actually has, it would make your head spin. Not to mention the plethora of mods made for it. [[User:Fartboy|Fartboy]] 22:30, 23 August 2008 (UTC)
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*That's nice, kid. Why don't you port it yourself? Or take your praise of ZDoom to somewhere more appropriate. Thanks. --[[User:Flark|Flark]] 02:49, 24 August 2008 (UTC)
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*That's nice, kid. Why don't you port it yourself? Or take your praise of ZDoom to somewhere more appropriate. Thanks. --[[User:Flark|Flark]] 02:49, 24 August 2008 (UTC)
Can any mod work with it?
Can any mod work with it?
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*Not sure what you mean by this. --[[User:Flark|Flark]] 02:49, 24 August 2008 (UTC)
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*Not sure what you mean by this. --[[User:Flark|Flark]] 02:49, 24 August 2008 (UTC)
**I suspect (s)he's aiming at running PWADS, making partial/total Doom conversions possible. I've been trying to merge my custom PWADs with the freedoom wad file for starters, but this apparently destroys the 'IWAD tag', whatever that is. I'm hoping this port will be developed some more, so as to accept custom PWADs too, perhaps even through means of an ini file/startup menu. [[User:Steve32|Steve32]] 17:38, 25 August 2008 (UTC)
**I suspect (s)he's aiming at running PWADS, making partial/total Doom conversions possible. I've been trying to merge my custom PWADs with the freedoom wad file for starters, but this apparently destroys the 'IWAD tag', whatever that is. I'm hoping this port will be developed some more, so as to accept custom PWADs too, perhaps even through means of an ini file/startup menu. [[User:Steve32|Steve32]] 17:38, 25 August 2008 (UTC)
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@Flark: Ouch! Does me being here bother you that much that you needed to get involved in the convo? LOL! I'll post all I want "kid". ;) [[User:Fartboy|Fartboy]] 00:17, 28 August 2008 (UTC)
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@Flark: Ouch! Does me being here bother you that much that you needed to get involved in the convo? LOL! I'll post all I want "kid". ;) [[User:Fartboy|Fartboy]] 00:17, 28 August 2008 (UTC)
--[[User:NikoKun|NikoKun]] 17:18, 22 September 2008 (UTC) Would be neat if someone really did port something like GZDoom, so we can play ZPortal on our Wiis! lol
--[[User:NikoKun|NikoKun]] 17:18, 22 September 2008 (UTC) Would be neat if someone really did port something like GZDoom, so we can play ZPortal on our Wiis! lol
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* Optional waggle for punching when you have no ammo would be fun. --[[User:Jessica|Jessica]] 19:30, 27 September 2008 (UTC)
* Optional waggle for punching when you have no ammo would be fun. --[[User:Jessica|Jessica]] 19:30, 27 September 2008 (UTC)
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* if its possible to hit exactly where the cursor is, rather then the center of the screen, that would be ideal.. if not.. then atleast add a crosshair in the middle, some sort of reference to know where we are shooting, as its difficult to judge where we are shooting while we have that cursair moving around being rather distracting... --[[KrazyKain|KrazyKain]] 10:20 25 October 2008
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* if its possible to hit exactly where the cursor is, rather then the center of the screen, that would be ideal.. if not.. then atleast add a crosshair in the middle, some sort of reference to know where we are shooting, as its difficult to judge where we are shooting while we have that cursair moving around being rather distracting... --[[KrazyKain]] 10:20 25 October 2008
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:Doom doesn't work that way and the crosshair is not for aiming. Bullets will always go to the center of the screen. [[User:Flark|Flark]] 20:46, 25 October 2008 (UTC)
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:Doom doesn't work that way and the crosshair is not for aiming. Bullets will always go to the center of the screen. [[User:Flark|Flark]] 20:46, 25 October 2008 (UTC)
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::exactly, while this would be cool, it is not really possible. I found the crosshair distracting so I requested it to be optional and Steve made it so with the last update (0.4)--<font face="Alba Super">[[User:Funkamatic|<font color="red">FUNK<font color="black">A</font>MATIC</font>]]</font> <font face="Copperplate Gothic Light">[[User talk:funkamatic|(talk)]]</font> 23:05, 19 November 2008 (UTC)
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::exactly, while this would be cool, it is not really possible. I found the crosshair distracting so I requested it to be optional and Steve made it so with the last update (0.4)--<font face="Alba Super">[[User:Funkamatic|<font color="red">FUNK<font color="black">A</font>MATIC</font>]]</font> <font face="Copperplate Gothic Light">[[User talk:funkamatic|(talk)]]</font> 23:05, 19 November 2008 (UTC)
*Music! This project would essentially be complete if the original MIDI music was working... I know that the author has stepped away from the project, has anyone offered to pick it up and complete it? Having working music would make this 100% playable in my opinion [[User:Eddie Brock|Eddie Brock]] 17:31, 8 June 2009 (UTC)
*Music! This project would essentially be complete if the original MIDI music was working... I know that the author has stepped away from the project, has anyone offered to pick it up and complete it? Having working music would make this 100% playable in my opinion [[User:Eddie Brock|Eddie Brock]] 17:31, 8 June 2009 (UTC)