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7,505 bytes removed ,  13:53, 5 June 2010
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Great idea, maybe a problem in the birthday data, the ones I got are not the ones stored in my wii. - {{Archive box|[[User:Treps|Treps/Archive 1]] 15:43, 22 March 2009 (UTC): Yeah right now the only thing you can rely on is the Name and creator. I think the month part of the birthday works usually. --[[User:Mjbauer95|Mjbauer95]] 17:00, 22 March 2009 (UTC)}}
== Great Work INSERT NAME HERE ==Great work, I've been looking for something like this for a long time. I wish you would've spread the link around wiibrew a little. I only found this by watching the recent changes page. Never fear, I'm placing this link everywhere I can on WiiBrew.--[[User:Arikado|Arikado]] 15:51, 22 March 2009 (UTC)
== Does Obviously the Month-birthday work name for you? ==It seems work usually but sometimes it seem to encounter problems --the page should be [[User:Mjbauer95|Mjbauer95Libmii/Rendering Miis]] 17:03, 22 March 2009 (UTC): Fixed in version .3c --[[User:Mjbauer95ErisDiscord|Mjbauer95ErisDiscord]] 2317:5805, 25 March 2009 5 April 2010 (UTC)
== Error in example 0.1 ==If you are trying to find a name, how about "RenderMii"? --[[User:I R on|I R on]] 22:13, 5 April 2010 (UTC)
I tried running the example, but it says:isfs://shared2/menu/FaceLib/RFL_DBBoth great ideas.dat does not existWhen I run FTPii I could see the file and it's 762KB. In my Mii Channel I have 35 Mii's, so I don't understand? --[[User:Crayon|Crayon]] 19:02, 22 March 2009 (UTC) : And the file in FTPii is called "RFL_DB.dat"? It's hard for me to help you without having the same problem occur. --[[User:Mjbauer95|Mjbauer95]] 22:03, 22 March 2009 (UTC):: I have the same issue.. isfs://shared2/menu/FaceLib/RFL_DB.dat does not exist :( --[[User:Manny2008|Manny2008]] 23:34, 22 March 2009 (UTC):::'''I found the solution''' just delete the line ISFS_SU(); and it will work. I checked the example and I did not see this line: I added some extra validation, so here it is:<source lang="c">void loadMiis_Wii(){ if (ISFS_Initialize() == 0){ if(ISFS_Mount()){ char * data; data = read(FACELIB_Wii); if (datathanks!=NULL) loadMiis(data);  ISFS_Unmount(); } }}</source>:::--[[User:Crayon|Crayon]] 05:14, 23 March 2009 (UTC) :::: I thought that that was required to have ISFS_SU but now that Ithink i'm trying it without ISFS_SU it seems to work, so you can try [ example 0.3b] now and tell me if it works.== Not working in C++ == I was having problem compiling the code in C++, so I added those lines in mii.h:<source lang="c">#ifndef MII_H#define MII_H #ifdef __cplusplus extern "C" {#endif /* __cplusplus */ /* ..................... */ #ifdef __cplusplus }#endif /* __cplusplus */ #endif</source>--[[User:Crayon|Crayon]] 03:52, 23 March 2009 (UTC) : Thanks, for ll use the advice, it is added in [ 0.3b] along with your other fixes. --[[User:Mjbauer95|Mjbauer95]] 18:10, 23 March 2009 (UTC)== Problem with Mii's name == First of all, you declare it like that:<BR>char name[MII_NAME_LENGTH];<BR>There is two mistake here, the first one is that characters are two bytes (addr: 0x02 through 0x15) so it should be:<BR>char name[MII_NAME_LENGTH * 2];<BR>The second one is there should always a place for the NULL character at the end, so it should be like this:<BR>char name[MII_NAME_LENGTH * 2 + 1];<BR>Now to accept UTF8 chars:<source lang="c"> int c, d; char tempChar; for (c=0, d=0;d<MII_NAME_LENGTH;c++, d++){ tempChar = data[start + 0x36 + d * 2 + 1]; if(tempChar < 0x80)[c] = tempChar; else{[c] = (((tempChar) >> 6) & 0x1F) | 0xC0; c++;[c] = ((tempChar) & 0x3F) | 0x80; } }[MII_NAME_LENGTH*2] = '\0';</source>The code has been tested just a bit with freetype in C++ with some Latin chars. So it needs more test, right now I'm too tired to continue ;)<BR>The same problem applies Rendering Miis page to describe the creator name. --[[User:Crayon|Crayon]] 06:32, 23 March 2009 (UTC): Yeah thanks for that I really don't understand UTF8 and that character encoding stuff, but I added that so now it should be fixed in [ Libmii version 0.3b] and [ example version 0.3b] --[[User:Mjbauer95|Mjbauer95]] 18:10, 23 March 2009 (UTC):: You did a small copy/paste error, for mii.creator it should be ''tempChar = data[start + '''0x36''' + d * 2 + 1];'' --[[User:Crayon|Crayon]] 05:03, 25 March 2009 (UTC)::: Oh thanks for your help. == Uses ==I've been trying process behind how to think of uses for it. I'd really think this would be best for games like [[Yahtzwii]] where you have to enter a name if you get a highscore. It would be cool if it could actually make a picture of the Mii, but this would be really hard because of both the 3d models and that I do not think this library is reliable enough for anything but the name and a few other metadata type things (like birthday, etc.) --[[User:Mjbauer95|Mjbauer95]] 19:59, 23 March 2009 (UTC) :Now works, perfectly, I'm using it on the Wiilander game, to select the user (Mii) for the Highscore table.. I'll release the new version soon. Manny Thanks!!! --[[User:Manny2008|Manny2008]] 23:02, 23 March 2009 (UTC) :Thanks for the work Mjbauer95. I've added it into my Mahjongg Wii game in a couple of ways one just for the name of the player and two I have used the favourite colour to change the colour of the clothes of on screen marker characters in a mario kart style fastest times screen. --[[User:JustWoody|JustWoody]] 00:42, 25 March 2009 (UTC) I plan to then use it in my preloader boot app Crazy Intro, I can show RenderMii as the upcoming birthday of people registered in the wii if user wants... maybe a surprise birthday opening if wii booted in a birthday... let's see how it will end up...--[[User:I R on|I R on]] 13:07, 28 March 2009 (UTC) == Generating Mii Images == Hey, I know it might be a while away, but [ this] might help out if you're considering generating Mii images (instead of 3D models). -- [[User:MetaFight|MetaFight]] 01:13, 25 March 2009 (UTC) : Looks interesting... It is in Flash. I guess what we really need are the images. But they are in FLA format. If anyone has Flash have a look at [ this] for me. --[[User:Mjbauer95|Mjbauer95]] 22:00, 25 March 2009 (UTC) : or [ this] [[User:Yossi|yossi]] 20:25, 22 April 2009 (UTC) :: Dang, I wanted to release a product like code that. I can't see anyone paying more than $5 dollars for it, though. -- [[User:MetaFight|MetaFight]] 19:05, 23 April 2009 (UTC) :::I'm working on something. tell me what you think... [[|MiiStudio]] its an extension for libmii called mii_2d. --[[User:Elisherer|Elisherer]] 16:59, 9 June 2009 (UTC) == Download sizes ==Why the download size ridicilously big? Source release is over 100 mb.. I think you should remove the unneeded stuff from the latest version and keep separate archives be used for the previous versions. --[[User:I R on|I R on]] 13:06, 28 March 2009 (UTC): Right now you can download [ 0.3d], that is only a few KBs. --[[User:Mjbauer95|Mjbauer95]] 15:53, 29 March 2009 (UTC) == Question about types in the structure == Hi, is there a reason why every thing in the structure is declare has '''int'''. Most of them are 8 or 16 bytes, so why not use '''u8''' GX and '''u16'''. Those types are declared in '''gctypes.h'''? -[[User:Crayon|Crayon]] 14:09, 17 July 2009 (UTC):I think you mean 8 or 16 '''bits'''specific libraries. -- [[User:MetaFightmdbrim|MetaFightmdbrim]] 21:29, 17 July 2009 (UTC):: Oops, that's what I meant! -[[User:Crayon|Crayon]] 21:34, 17 July 2009 (UTC)::: I'm not sure why I did that, I guess I just was unaware of what u16 and u8 meant, I'll try to change that. --[[User01:Mjbauer95|Mjbauer95]] 23:54, 27 July 2009 6 April 2010 (UTC)


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