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# incorrect vertex count - e.g. if you specify you're sending 4 vertices and only send 3, the Wii will likely hang.
# incorrect vertex count - e.g. if you specify you're sending 4 vertices and only send 3, the Wii will likely hang.
[[Category:Development]]
[[Category:Development]]
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=== Examples ===
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If you are looking for GX examples. Devkitpro comes with a few GX examples which should help you to get started. Some knowledge about OpenGL is useful, but remember that GX is not the same as OpenGL.