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| | image = | | | image = |
| | type = arcade game | | | type = arcade game |
− | | author = [[User:steaky1212|steaky1212]] | + | | author = [[User:steaky1212|steaky1212]], silus |
| | version = | | | version = |
| | licence = | | | licence = |
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| *02July2009: After discussion on forum.wiibrew, maybe the way I'm currently implementing liqwiidwars isnt the best way. Also, my potential gradient is not the same as the one in Liquid War. I think I will start working on the GUI stuff while trying to figure out how to actually implement this. | | *02July2009: After discussion on forum.wiibrew, maybe the way I'm currently implementing liqwiidwars isnt the best way. Also, my potential gradient is not the same as the one in Liquid War. I think I will start working on the GUI stuff while trying to figure out how to actually implement this. |
| + | |
| + | *05July2009: Now up to a team of three, as I asked a friend to help with the core programming, and Guy has agreed to do the music. Fighters are now implemented as a separate class. Also decided to use [[GRRLIB|GRRLIB]] for the GUI stuff, as probably make the graphics a lot easier to code. Current release has one fighter try and get to the cursor - havent done any error capture yet, so if your cursor is on the left border when the fighter gets to the cursor it will catch...oops. |
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| == Still to Do == | | == Still to Do == |
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| *Army population - just add up fighters? | | *Army population - just add up fighters? |
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− | *Music - maybe play mp3's that are held in certain directory? Though leaning towards including work by my good friend [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. | + | *Music - Leaning towards including work by my good friend [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading a midi file and playing it. |
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− | *Menu - not even thought about yet - although as other work put on hold, I can now do menu and "advance settings" | + | *Menu - Simple menu structure in place,just coding looks now. |
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| == Versions Released == | | == Versions Released == |
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| Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2. | | Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2. |
| + | |
| + | === v0.12 === |
| + | Same as before but "fighter" will move towards cursor. |
| + | |
| + | == Known Bugs == |
| + | * No error checking on gradient check, so will get array underflow and overflow. Fix in pipelines. |
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| ==Thanks to== | | ==Thanks to== |