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623 bytes added ,  13:33, 5 July 2009
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| image      =  
 
| image      =  
 
| type        = arcade game
 
| type        = arcade game
| author      = [[User:steaky1212|steaky1212]]
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| author      = [[User:steaky1212|steaky1212]], silus
 
| version    =  
 
| version    =  
 
| licence    =  
 
| licence    =  
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*02July2009: After discussion on forum.wiibrew, maybe the way I'm currently implementing liqwiidwars isnt the best way. Also, my potential gradient is not the same as the one in Liquid War. I think I will start working on the GUI stuff while trying to figure out how to actually implement this.  
 
*02July2009: After discussion on forum.wiibrew, maybe the way I'm currently implementing liqwiidwars isnt the best way. Also, my potential gradient is not the same as the one in Liquid War. I think I will start working on the GUI stuff while trying to figure out how to actually implement this.  
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*05July2009: Now up to a team of three, as I asked a friend to help with the core programming, and Guy has agreed to do the music. Fighters are now implemented as a separate class. Also decided to use [[GRRLIB|GRRLIB]] for the GUI stuff, as probably make the graphics a lot easier to code. Current release has one fighter try and get to the cursor - havent done any error capture yet, so if your cursor is on the left border when the fighter gets to the cursor it will catch...oops.
    
== Still to Do ==  
 
== Still to Do ==  
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*Army population - just add up fighters?
 
*Army population - just add up fighters?
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*Music - maybe play mp3's that are held in certain directory? Though leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer.  
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*Music - Leaning towards including work by my good friend  [http://www.notesandvolts.com/ Guy John], whose work includes a Go sequencer, and a DS sequencer. This would involve loading a midi file and playing it.  
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*Menu - not even thought about yet - although as other work put on hold, I can now do menu and "advance settings"
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*Menu - Simple menu structure in place,just coding looks now.
    
== Versions Released ==
 
== Versions Released ==
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Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2.  
 
Gradient is calculated for each wiimote. The value for C1's gradient can be see by "looking" with C2.  
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=== v0.12 ===
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Same as before but "fighter" will move towards cursor.
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== Known Bugs ==
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* No error checking on gradient check, so will get array underflow and overflow. Fix in pipelines.
    
==Thanks to==
 
==Thanks to==
79

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