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643 bytes added ,  12:06, 25 June 2009
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I know the name is groan-worthy, but I figured if you can fit wii in the title somewhere why wouldn't you.
 
I know the name is groan-worthy, but I figured if you can fit wii in the title somewhere why wouldn't you.
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== Progress ==
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I figured people might want to know how far along I am, but you have to bear in mind I have a full time job, and 2 young kids so it wont be the quickest development.
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24June2009: Started design. Got core algorithm - not tested it yet. Tracking IR position of 2 wiimotes (would be 4 but I only own 2, the code supports 4 - If anyone wants to donate a wiimote then feel free).
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Next I need to paint the dots on the screen, and get the algorithm to update every second (figured it would be less intensive than update algorithm whenever the wiimote-dot moves - especially as wiimode-dot shakes when trying to keep perfectly still)
    
== External Links ==
 
== External Links ==
 
[http://www.ufoot.org/liquidwar/v5/techinfo/source Liquid Wars 5 documentation]
 
[http://www.ufoot.org/liquidwar/v5/techinfo/source Liquid Wars 5 documentation]
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