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Hi. :) I'm back. FiSSION is not dead. I've been working on it regularly and making decent progress. But time has been hard to find lately and I haven't had the chance to talk about it much. I still don't have anything to interesting to release yet, but I thought I'd at least share a [[media:0xIDE_Screenshot_1.png|screenshot]] of the development app (dubbed "0xIDE") I'm working on. I'll hopefully have more soon. Check back in a few weeks.
Hi. :) I'm back. FiSSION is not dead. I've been working on it regularly and making decent progress. But time has been hard to find lately and I haven't had the chance to talk about it much. I still don't have anything to interesting to release yet, but I thought I'd at least share a [[media:0xIDE_Screenshot_1.png|screenshot]] of the development app (dubbed "0xIDE") I'm working on. I'll hopefully have more soon. Check back in a few weeks.
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=== Update 6/16/2009 ===
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Well, It's been almost exactly two months since I released something related to FiSSION, so here's another [[media:0xIDE_Screen_02.jpg|mouth-watering screenshot]] of 0xIDE, the game editor. This time it's complete with all-original content. Halo maps are finally gone for good. :) In the process of making the game editor, I have also developed a fairly robust system for game data management that should allow me to finally expand FiSSION from just a fancy model viewer to an actual game, with gravity, collision, weapons, and objectives. Just saying all that scares me a little, because it still sounds like such a daunting task. But I never thought I'd make it this far, so I'm confidant anything's possible.
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Also, as you might suspect from the fairly developed-looking level open in the editor, there is also a real game for the FiSSION engine pretty far in development already. I've been completely silent about it up to this point, because I wasn't sure if it was really going anywhere. But it is starting to seem like a real possibility, so I thought I'd mention it. The game will be called "Sifer". It is a sci-fi shooter partially inspired by an anime called Denno Coil (if you have any interest in anime, I highly suggest looking into it). The game will be a single-player campaign with possible multiplayer support, depending on how things go. Because content creation is such a time consuming process, and it is unlikely I'd finish an entire game start-to-finish in a reasonable amount of time, I plan on releasing the game in a series of five episodes, each with about a half-hour of gameplay.
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I won't give away much more than that right now, but as a little teaser, here are the titles for the five episodes I am planning.
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Stage 1: Quantum Chaos Connection<br/>
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Stage 2: The Neuron Exposition<br/>
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Stage 3: Null and Void<br/>
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Stage 4: Discontinuity<br/>
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Stage 5: Guardians in Exile<br/>
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== Public Demo v0.01 ==
== Public Demo v0.01 ==