In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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8 bytes removed ,  20:15, 7 June 2009
m
Nunchuck->Nunchuk
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| download    = [http://www.spiffen.com/combatwii/ Download here]
 
| download    = [http://www.spiffen.com/combatwii/ Download here]
 
| source      = Not available yet
 
| source      = Not available yet
| peripherals = {{Wiimote4}} {{Nunchuck}} {{SensorBar}} {{FrontSD}}
+
| peripherals = {{Wiimote4}} {{Nunchuk}} {{SensorBar}} {{FrontSD}}
 
| hbc        = 1
 
| hbc        = 1
 
| hbb        = 1
 
| hbb        = 1
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== Goal ==
 
== Goal ==
For the WIP version of CombatWii I'm going to reuse alot of the original graphics (but in smaller resolution). Hopefully I will get time later to redo the graphics closer to launch, but for now the main focus is on game objects and game engine code to enable all the features in the game. The game will not be an exact port of the PC version, this because of some constraints of the Wii console and to make the game funnier to play together in front of your TV. First - all players will play on the same screen. Because of this no up/down/side scrolling will be used (maps size will be restricted to screen size), since all players must be visible at the same time. To maximize the playing field the sidebar with radar and player scores had to go. Player scores will still be shown on the screen, but in a more mimimalistic way. Second - Since the Wii is lacking the functionality of supporting multiple keyboards and mices the controll scheme of the game has been changed from keyboard + mouse to Wiimote + Nunchuck. In the PC version you controlled the gun turrent with the mouse (rotation left/right, fire, change weapon) and the ship with the keyboard. On the Wii version you will control the ship with the Nunchuck control stick, and aim using the Wiimote (turret will follow your pointer/crosshair).
+
For the WIP version of CombatWii I'm going to reuse alot of the original graphics (but in smaller resolution). Hopefully I will get time later to redo the graphics closer to launch, but for now the main focus is on game objects and game engine code to enable all the features in the game. The game will not be an exact port of the PC version, this because of some constraints of the Wii console and to make the game funnier to play together in front of your TV. First - all players will play on the same screen. Because of this no up/down/side scrolling will be used (maps size will be restricted to screen size), since all players must be visible at the same time. To maximize the playing field the sidebar with radar and player scores had to go. Player scores will still be shown on the screen, but in a more mimimalistic way. Second - Since the Wii is lacking the functionality of supporting multiple keyboards and mices the controll scheme of the game has been changed from keyboard + mouse to Wiimote + Nunchuk. In the PC version you controlled the gun turrent with the mouse (rotation left/right, fire, change weapon) and the ship with the keyboard. On the Wii version you will control the ship with the Nunchuk control stick, and aim using the Wiimote (turret will follow your pointer/crosshair).
    
== Play modes ==
 
== Play modes ==
Line 66: Line 66:  
=== In Game ===
 
=== In Game ===
   −
The game is controlled using Wiimote with the Nunchuck expansion.
+
The game is controlled using Wiimote with the Nunchuk expansion.
    
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! {{Wiimote}} + {{Nunchuck}} !! Action
+
! {{Wiimote}} + {{Nunchuk}} !! Action
 
|-
 
|-
 
| {{WiimoteAim}} || Move crosshair/aim
 
| {{WiimoteAim}} || Move crosshair/aim
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| {{Wiimote2Button}} || Take screen shot
 
| {{Wiimote2Button}} || Take screen shot
 
|-
 
|-
| {{NunchuckControlStick‎}} || Move around
+
| {{NunchukControlStick‎}} || Move around
 
|-
 
|-
| {{NunchuckCButton}} || N/A
+
| {{NunchukCButton}} || N/A
 
|-
 
|-
| {{NunchuckZButton‎}} || Previously used weapon
+
| {{NunchukZButton‎}} || Previously used weapon
 
|}
 
|}
 
''Control scheme is not finalized yet.''
 
''Control scheme is not finalized yet.''
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