Changes

383 bytes added ,  23:29, 29 May 2009
no edit summary
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! {{WiimoteHorizontal}} !! colspan="2" | Action
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! {{WiimoteHorizontal}} !! {{ClassicController}} !! In Game !! Command Menu !! Other Menus
 
|-
 
|-
! Button !! In Game !! In Menus
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| {{WiimoteDPad}} || {{ClassicDPad}} || Move/Fight || colspan="2" | Change selected item
 
|-
 
|-
| {{WiimoteDPad}} || Move/Fight || Change selected item
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| {{WiimoteAButton}} || {{ClassicLTrigger}} or {{ClassicZLButton}} || Default mapping: MiniMap || Map to selected command || Jump to top
 
|-
 
|-
| {{WiimoteAButton}} || Default mapping: MiniMap ||
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| {{WiimoteBButton}} || {{ClassicRTrigger}} or {{ClassicZRButton}} || Default mapping: History || Map to selected command || Jump to bottom
 
|-
 
|-
| {{WiimoteBButton}} || Default mapping: History ||
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| {{Wiimote1Button}} || {{ClassicBButton}} || Default mapping: Zap || colspan="2" | Cancel
 
|-
 
|-
| {{Wiimote1Button}} || Default mapping: Zap || Cancel
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| {{Wiimote2Button}} || {{ClassicAButton}} || Default mapping: Fire || colspan="2" | Select
 
|-
 
|-
| {{Wiimote2Button}} || Default mapping: Fire || Select
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| {{WiimoteMinusButton}} || {{ClassicMinusButton}} || Inventory || Map a button to the selected command
 
|-
 
|-
| {{WiimoteMinusButton}} || Display inventory || Map button to selected command
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| {{WiimotePlusButton}} || {{ClassicPlusButton}} || Command Menu || colspan="2" | Cancel
 
|-
 
|-
| {{WiimotePlusButton}} || Display command list ||
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| N/A || {{ClassicYButton}} || Default mapping: Inventory || colspan="2" |
 +
|-
 +
| N/A || {{ClassicXButton}} || Default mapping: Command Menu || colspan="2" |
 +
|-
 +
| {{WiimoteHomeButton}} ||  {{ClassicHomeButton}} || colspan="3" | Return to loader
 
|}
 
|}
    
=== Remapping Controls ===
 
=== Remapping Controls ===
   −
Controls can be remapped by pressing {{WiimoteMinusButton}} when in the command list.
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The action performed by some buttons can be remapped by pressing {{WiimoteMinusButton}} when in the Command Menu. This allows controls to be customised to suit your playing style. For example, if you're want to play the game as a Necromancer, you'll likely want to map a button to the Command command, which allows you to give orders to creatures under your control.
 
  −
For example, the default mapping for {{WiimoteBButton}} - History - isn't terribly useful. To remap it to something more useful - Search - you would do the following:
  −
 
  −
Press {{WiimotePlusButton}} to bring up the command list; use {{WiimoteDPad}} to select the Search command; press {{WiimoteMinusButton}} to go into remapping mode; press {{WiimoteBButton}} to map the command to that button.
      
Mapping changes will persist across games.
 
Mapping changes will persist across games.
   −
When {{ClassicXButton}}/{{ClassicYButton}} support is enabled, using the Classic Controller will give you two more buttons to map useful commands to.
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Using the Classic Controller will give you two more buttons, {{ClassicYButton}} and {{ClassicXButton}}, to map useful commands to.
    
== Building ==
 
== Building ==
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| Fix issue where graphics don't display using the existing SDL port code || ☑
 
| Fix issue where graphics don't display using the existing SDL port code || ☑
 
|-
 
|-
| Enable X/Y button support for classic controller (should be a sinple <tt>#define</tt> change) ||
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| Enable X/Y button support for classic controller (should be a sinple <tt>#define</tt> change) ||
 
|-
 
|-
| Map home button to Quit ||
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| Map home button to return to loader ||
 
|-
 
|-
 
| Detect when 16:9 display is being used and correct aspect ratio automatically || ☐
 
| Detect when 16:9 display is being used and correct aspect ratio automatically || ☐
 
|-
 
|-
| Should the background grid for the on-screen keyboard also be displayed on the name entry screen? The cursor seems to be picking up fragments of background graphics as it moves. Check the DS version. || ☐
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| When entering your name initially, the cursor is picking up fragments of background graphics as it moves || ☐
 
|}
 
|}
    
[[Category:Homebrew in Development]]
 
[[Category:Homebrew in Development]]
 
[[Category:Homebrew using SDL libraries]]
 
[[Category:Homebrew using SDL libraries]]
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