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451 bytes added ,  18:44, 17 March 2008
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Line 22: Line 22:  
$0000 - $003F: padding (00)
 
$0000 - $003F: padding (00)
 
$0040 - $013F: rsa encrypted sha-1 signature of rest of the file
 
$0040 - $013F: rsa encrypted sha-1 signature of rest of the file
$0140 - $....: compressed data
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$0140 - $0143: header
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$0144 - .....: compressed data
 
</pre>
 
</pre>
   −
Data compression method is still unknown. If you calculate entropy of the data, you will notice that it is definitely not encrypted. Probably it uses a modified version of propieritary Nintendo compression method described here: http://everything2.com/index.pl?node_id=1469892
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The compression is very simple:
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# Read one byte
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# For each bit of the byte, msb-to-lsb,
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#* if 0, copy one byte to the output
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#* if 1, read 16 bits msb first in v, copy n bytes at offset m from the end of the output, n=3+(v>>12), m=v & fff
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Quick and very dirty C code:
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  i = 0x144;
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  j = 0;
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  while(i < size) {
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    int k;
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    int v = data[i++];
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    for(k=0; k<8; k++)
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      if(!(v & (1 << (7-k)))) {
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        result_data[j++] = data[i++];
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      } else {
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        int vv = (data[i] << 8) | data[i+1];
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        int nb = 3+(vv >> 12);
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        int off = (vv & 0xfff);
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        int l;
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        i+=2;
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        for(l=0; l<nb; l++) {
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          result_data[j] = result_data[j-off-1];
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          j++;
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        }
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      }
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  }
    
[[Category:Software]][[Category:Wii channel]]
 
[[Category:Software]][[Category:Wii channel]]

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