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::That's exactly what I've tried, it's working in my non SDL game [[Wii-Tac-Toe]]. Every thing is compiling correctly, it's just not working with my SDL program! -[[User:Crayon|Crayon]] 21:26, 27 May 2009 (UTC)
 
::That's exactly what I've tried, it's working in my non SDL game [[Wii-Tac-Toe]]. Every thing is compiling correctly, it's just not working with my SDL program! -[[User:Crayon|Crayon]] 21:26, 27 May 2009 (UTC)
 
:::So it compiles with no problems. Thats good. What happens on the Wii? Does it give a code dump? Maybe you could paste here the source code so I can look into it. That would be much easier. [[User:GabberNL|GabberNL]] 11:06, 28 May 2009 (UTC)
 
:::So it compiles with no problems. Thats good. What happens on the Wii? Does it give a code dump? Maybe you could paste here the source code so I can look into it. That would be much easier. [[User:GabberNL|GabberNL]] 11:06, 28 May 2009 (UTC)
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::::When pressing a button on the Wiimote nothing happen, so no code dump. When I change WPAD_Buttons''Held'' to WPAD_Buttons''Down'' in my code it stops working, so my code is should be fine. I'm going to try with simpler code, just in case it's something elsewhere in the code that as an effect on the Wiimote. -[[User:Crayon|Crayon]] 12:54, 28 May 2009 (UTC)
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