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973 bytes added ,  07:22, 12 May 2009
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| type = Port/Game
| author = [[User:Piko|Piko]]
| version = 0.0809| download = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-0_080_09.zip Quake 0.0809]| source = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-0_080_09.tar.gz Quake 0.08 09 Source]
| peripherals = {{Wiimote1}} {{SensorBar}} {{nunchuck}} {{ClassicController}} {{GCNController}} {{WiiZapper}} {{USBKeyboard}} {{FrontSDHC}} {{WiFi}} {{Internet}}
| hbc = 1
A branch of Eluan's [[QuakeGX]] port.
 
== Instructions ==
 
* Extract the downloaded file into the root of your SD card.
* If you don't own the full version, the shareware version with PAK0.PAK is available [http://quake-gamecube.googlecode.com/files/Quake_shareware.zip here.] If you own the full version, the PAK files are inside Quake's ID1 folder on your computer.
* Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card.
* The game should appear on the [[Homebrew Channel]] menu.
 
'''Optional'''
* Rip the original 10 tracks from the Quake CD into mp3s. Or pick 10 of your own mp3s.
* Name the mp3s "1.mp3" threw "10.mp3", and copy them to /apps/quake/music.
* Rock!
== Release Notes ==
 
'''Piko GX 0.09'''
*Mp3 support, place the tracks of Quake one, or any mp3s you want, into "/apps/quake/music", then name them "<Track Number>.mp3" so tack one would be "1.mp3". Quake only had 10 tacks. So you'll never here 11.mp3.
*Using Q1Rev sound driver, it uses asnd, and it's cleaner.
*Removed old file system access methods.
*Bug fixes.
 
== Milestones ==
128

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