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816 bytes added ,  01:14, 6 May 2009
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==== Cube ====
 
==== Cube ====
At any moment the cube has one face called the "Front" face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: "Top", "Bottom", "Left", "Right" and "Back".
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At any moment the cube has one face called the '''Front''' face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: '''Top''', '''Bottom''', '''Left''', '''Right''' and '''Back'''.
    
==== Hands ====
 
==== Hands ====
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{| border="0" style="width:50%"
 
{| border="0" style="width:50%"
 
|
 
|
{| class="wikitable" style="left;text-align:center;"
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{| class="wikitable" style="left;text-align:left;"
 
|-
 
|-
 
! {{Wiimote}} Axis || Face
 
! {{Wiimote}} Axis || Face
 
|-
 
|-
| -Z || Right
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| -Z || '''Right'''
 
|-
 
|-
| +X || Top
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| +X || '''Top'''
 
|-
 
|-
| +Z || Left
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| +Z || '''Left'''
 
|-
 
|-
| -X || Bottom
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| -X || '''Bottom'''
 
|-
 
|-
| +Y || Front
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| +Y || '''Front'''
 
|-
 
|-
| -Y || Back
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| -Y || '''Back'''
 
|}
 
|}
 
|
 
|
{| class="wikitable" style="left;text-align:center;"
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{| class="wikitable" style="left;text-align:left;"
 
|-
 
|-
 
! {{Nunchuck}} Axis || Face
 
! {{Nunchuck}} Axis || Face
 
|-
 
|-
| -Z || Left
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| -Z || '''Left'''
 
|-
 
|-
| +X || Bottom
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| +X || '''Bottom'''
 
|-
 
|-
| +Z || Right
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| +Z || '''Right'''
 
|-
 
|-
| -X || Top
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| -X || '''Top'''
 
|-
 
|-
| +Y || Front
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| +Y || '''Front'''
 
|-
 
|-
| -Y || Back
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| -Y || '''Back'''
 
|}
 
|}
 
|
 
|
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=== Movement ===
 
=== Movement ===
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==== Whole Cube ====
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Once you place a hand at a desired position you can hold the cube with {{WiimoteAButton}} or {{NunchuckCButton‎}} and move the hand to another position, thus causing the cube to turn and change its '''Front''' position.
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==== Rotating faces ====
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Once you place a hand at the desired face, hold {{WiimoteBButton}} or {{NunchuckZButton‎}} to grab the piece, then rotate the control as you would rotate that face. For the '''Front''', '''Back''', '''Left''' and '''Right''' position the rotation mimics the real movement; as for the '''Top''' and '''Bottom''' the control must be twisted around the Y axis.
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The best way to understand these instructions is to just try it and see how controls work.
    
=== Buttons ===
 
=== Buttons ===
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