In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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creating this page, cuz all this stuff was too long to scroll past every time
=== Visual Boy Advance GX: Match Wii Controls ===

Special Wii controls exist for the following games:

These Zelda games can be played with Twilight Princess controls:
The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX),
Oracle of Ages, Oracle of Seasons, Minish Cap

These Mario games can be played with Mario Galaxy controls:
Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2)
Advance, Super Mario 3, Super Mario World, Yoshi's Island,
Yoshi's Universal Gravitation (Topsy Turvy)

Mario Kart can be played with Mario Kart wii controls

These Metroid games can be played with Metroid Prime 3 controls:
Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion

These Mortal Kombat games can be played with Mortal Kombat Armageddon controls:
Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal
Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament
Edition

These Lego games can be played with Lego Star Wars the Complete Saga
controls:
Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy

TMNT can be played with TMNT Wii controls.

These Harry Potter games can be played with Harry Potter and the Order of
the Phoenix Wii controls:
Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC,
Harry Potter 3, Harry Potter 4, Harry Potter 5

These Medal Of Honour games can be played with Medal Of Honour Wii controls:
Medal Of Honour Underground, Medal Of Honour Infiltrator

One Piece can be played with One Piece Unlimited Adventure controls.

Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted
can be played with controls I designed for them.

=== Zelda ===

All Zelda games use the same controls as Twilight Princess on the Wii or
Gamecube. You can also connect a Classic Controller to use similar controls
to the Ocarina Of Time for the Virtual Console, but with the R trigger
acting as the B button and an inventory like Twilight Princess. With nothing
plugged in to the Wii Remote, your configured controls are used instead.

Warning: Be careful not to press the 2 button or the GameCube DPad left!

{| class="wikitable" style="left;text-align:center;"
|-
! {{GCNController}} || {{Wiimote}}+{{Nunchuck}} || {{ClassicController}} || Action
|-
| {{GCControlStick}} || {{NunchuckControlStick}} || {{ClassicDPad}} or {{ClassicLControlStick}} || walk
|-
| {{GCControlStick}} || {{WiimoteAim}} || {{ClassicDPad}} or {{ClassicLControlStick}} || navigate items screen in Minish Cap
|-
| {{GCAButton}} || {{WiimoteAButton}} || {{ClassicAButton}} || action, roll, jump, put away sword/shield
|-
| {{GCRTrigger}} || {{WiimoteAButton}} || {{ClassicAButton}} || pull, lift, throw
|-
| {{GCBButton}} || {{Wiimote}} || {{ClassicBButton}} || sword
|-
| {{GCBButton}} || {{Nunchuck}} || {{ClassicBButton}} || spin attack, throw
|-
| {{GCLTrigger}} || {{NunchuckZButton}} || {{ClassicLTrigger}} || shield, Z-Target, L-Target
|-
| || {{WiimoteBButton}} || {{ClassicRTrigger}} || use current item
|-
| || {{WiimoteDPadLeft}} || {{ClassicZRButton}} or {{ClassicRControlStick}} Left || swap item with left item, use kinstones
|-
| || {{WiimoteDPadDown}} || {{ClassicYButton}} or {{ClassicRControlStick}} Down || swap item with down item, use B (Minish Cap)
|-
| || {{WiimoteDPadRight}} || {{ClassicXButton}} or {{ClassicRControlStick}} Right || swap item with right item, use A (Minish Cap)
|-
| {{GCXButton}} || || || use item 1
|-
| {{GCYButton}} || || || use item 2
|-
| {{GCZButton}} || {{WiimoteDPadUp}} || {{ClassicRControlStick}} Up || Talk to Midna/Ezlo, secondary items, save
|-
| {{GCDPadUp}} || {{WiimoteMinusButton}} || {{ClassicPlusButton}} || Items
|-
| {{GCStartButton}} || {{WiimotePlusButton}} || {{ClassicPlusButton}} then {{ClassicMinusButton}} || Quest status
|-
| {{GCDPadRight}} || {{Wiimote1Button}} || {{ClassicMinusButton}} || Map
|-
| {{GCControlStickC}} Right || {{NunchuckCButton}} || {{ClassicZLButton}} || Turbo Mode, Menu Select (Minish Cap)
|-
| {{GCDPadLeft}} || {{Wiimote2Button}} || || Cheat, get most items
|}

'''The Wii Zelda controls are:'''

Swing your Wii Remote to draw or swing your sword. Press A to put your sword
away again. The 2 handed sword can't be drawn this way, and must be drawn
manually from the items menu, but you can swing it like normal.

Shake your Nunchuk to do a spin attack.

Use the Z Button to Z-Target and to draw and use your shield. While
Z-Targetting you will sidestep in some games. If you have a Gust Jar
equipped instead of a shield, it will be used for Z-Targetting.

Use the A Button to perform an action, such as rolling, talking to people,
reading signs, picking things up, throwing things, shrinking or growing,
pulling things, etc. It will also put away your sword or shield. In Zelda 2,
it will jump.

Use the C Button to fast forward. It was originally the camera button in
Twilight Princess.

Press the B Button to use the currently selected item. 3 other items will be
mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected
item with one of those items by pressing that D-Pad button. The three slots
correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad
buttons use the item directly instead of swapping it with the B Button, and
the B Button is the same as the down button. In Minish Cap the left item is
always the Kinstones and the down and right items correspond to the B and A
slots.

Up on the D-Pad talks to Midna, or to your hat. It will take you to the save
screen in Link's Awakening, or to the secondary items screen in the Oracle
games.

The 1 Button goes to the Map screen.
The - Button goes to the Items screen.
The + Button goes to the Quest Status screen

On the Items screen, choose an item and then press either the B Button or the
D-Pad button to move it to that slot. The change may not be visible until you
go to another screen and back. In Link's Awakening you can toggle Bomb
Arrows by choosing the bombs and pressing Z. It will rumble for a short time
when bomb arrows are deactivated, and for a long time when bomb arrows are
activated. You still need to equip the bow to use bomb arrows. In Minish Cap
you should be able to use the IR pointer function to select items.

'''The Gamecube controller Zelda controls are:'''

B is the sword button. Use it to draw or swing your sword. Hold B for a spin
attack. Press A to put the sword away again. The 2 handed sword can't be
drawn this way, and must be selected manually from the items screen, but can
be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While
L-Targetting you will sidestep in some games. If you have a Gust Jar
equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people,
reading signs, picking things up, throwing things, shrinking or growing,
etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the R Trigger to pull on blocks or walls, or to lift things. You must
have a bracelet or gloves to lift some objects. The bracelet or gloves will
be equipped automatically. This feature is unique to the Gamecube controller.

Use the right analog stick to fast forward. It was originally the camera
control in Twilight Princess.

Press the X or Y buttons to use the two equipped items. These two items both
share the B slot, except in Minish Cap where one is in the A slot. The item
that was not used last will be in the first slot in your inventory.

Right on the D-Pad takes you to the map.
Up on the D-Pad takes you to the items screen.
Start takes you to the quest status screen.

The Z trigger talks to Midna, or to your hat. It will take you to the save
screen in Link's Awakening, or to the secondary items screen in the Oracle
games.

'''The Classic controller Zelda controls are:'''

B is the sword button. Use it to draw or swing your sword. Hold B for a spin
attack. Press A to put the sword away again. The 2 handed sword can't be
drawn this way, and must be selected manually from the items screen, but can
be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While
L-Targetting you will sidestep in some games. If you have a Gust Jar
equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people,
reading signs, picking things up, throwing things, shrinking or growing,
pulling, etc. It will also put away your sword or shield. In Zelda 2, it
will jump.

Use the ZL Button to fast forward.

Press the R Button to use the currently selected item. 3 other items will be
mapped to Left, Down, and Right on the right analog stick. They are also
mapped to ZR, Y, and X. Swap the currently selected item with one of those
items by pressing that button or direction. The three slots correspond to
the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the
item directly instead of swapping it with the B Button, and the B Button is
the same as the down button. In Minish Cap the left item is always the
Kinstones and the down and right items correspond to the B and A slots.

+ (Start) takes you to the subscreens.
- (Select) takes you to the map or changes subscreens.

Up on the analog stick talks to Midna, or to your hat.

=== Mario ===

All Mario or Yoshi games use the same controls as Super Mario Galaxy on the
Wii. You can also connect a Classic Controller to use similar controls to
Super Mario World on the SNES.

{| class="wikitable" style="left;text-align:center;"
|-
! {{WiimoteHorizontal}} || {{Wiimote}}+{{Nunchuck}} || {{ClassicController}} || Action
|-
| {{WiimoteDPad}} || {{NunchuckControlStick}} || {{ClassicDPad}} or {{ClassicLControlStick}} || walk/run
|-
| {{Wiimote1Button}} || {{WiimoteBButton}} || {{ClassicXButton}} or {{ClassicYButton}} || run, carry, shoot, yoshi tongue
|-
| {{Wiimote2Button}} || {{WiimoteAButton}} || {{ClassicBButton}} || jump
|-
| || {{Wiimote}} || {{ClassicAButton}} || spin attack, fire flower, get off yoshi
|-
| {{WiimoteDPadDown}} || {{NunchuckZButton}} || {{ClassicZLButton}} or {{ClassicLTrigger}} || crouch, lay egg, butt stomp
|-
| || {{Wiimote1Button}} || || throw egg
|-
| {{WiimotePlusButton}} || {{WiimotePlusButton}} || {{ClassicPlusButton}} || start, pause
|-
| || {{WiimoteDPad}} or {{NunchuckCButton}} || {{ClassicLTrigger}}, {{ClassicRTrigger}} || camera control
|-
| {{WiimoteAButton}}+{{WiimoteBButton}} || {{NunchuckCButton}} || {{ClassicZRButton}} || Turbo Mode
|}

'''The Wii Mario controls are:'''

Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are
fire Mario. In some games that have a spin attack, you will need to use the
B Button instead to shoot fireballs. You can also dismount Yoshi by shaking.

Walk by moving the joystick a little, run by moving the joystick a lot.

A = jump
B = shoot, run, hold on to things, yoshi's tongue, etc.
Z = crouch or lay egg. Press Z while in the air to butt stomp.
C = camera. Hold C to look around with the joystick.
D-Pad = look around, or walk in some games
+ = pause
1 = throw egg if you are Yoshi

'''The Classic Controller Mario controls are:'''

Walk by moving the joystick a little, run by moving the joystick a lot.

B = jump
A = spin attack
X/Y = shoot, run, hold on to things, yoshi's tongue, etc.
ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp.
+ = pause
L/R sometimes look around

=== Yoshi's Universal Gravitation (Topsy Turvy) ===

The controls are the same as all other Mario or Yoshi games, except that
tilting the Wii Remote tilts the world and the screen. This affects
everything in the world and also how you move.


=== Metroid ===

All Metroid games use the same controls as Metroid Prime 3: Corruption on the Wii. Metroid Zero Mission also has controls from Metroid Prime on the Gamecube. You aim up and down by pointing the Wii Remote up and down.

{| class="wikitable" style="left;text-align:center;"
|-
! {{GCNController}} (Zero Mission only) || {{Wiimote}}+{{Nunchuck}} || Action
|-
| {{GCControlStick}} || {{NunchuckControlStick}} || walk
|-
| {{GCLTrigger}} || {{Wiimote}} tilt || aim up/down
|-
| {{GCAButton}} || {{WiimoteAButton}} || shoot (beam weapons or bombs)
|-
| {{GCBButton}} || {{WiimoteBButton}} || jump (when not in morphball)
|-
| {{GCBButton}} || {{Wiimote}} flick || jump in morphball with SpringBall item
|-
| {{GCYButton}} || {{WiimoteDPadDown}} || missile
|-
| {{GCXButton}} || {{NunchuckCButton}} || toggle morphball
|-
| {{GCStartButton}} || {{WiimoteMinusButton}} || start
|-
| {{GCStartButton}} || {{WiimotePlusButton}} || toggle super missiles
|-
| {{GCZButton}} || {{Wiimote1Button}} || map
|-
| {{GCRTrigger}} || {{Wiimote2Button}} || hint
|}

=== Teenage Mutant Ninja Turtles ===

All Teenage Mutant Ninja Turtles games (except Battle Nexus) use the same controls as TMNT on Wii, Gamecube, or PS2.

{| class="wikitable" style="left;text-align:center;"
|-
! {{GCNController}} || {{Wiimote}}+{{Nunchuck}} || {{ClassicController}} || Action
|-
| {{GCControlStick}} || {{NunchuckControlStick}} || {{ClassicDPad}} or {{ClassicLControlStick}} || walk, run
|-
| {{GCAButton}} || {{WiimoteAButton}} || {{ClassicBButton}} || jump
|-
| {{GCXButton}} || {{Wiimote}} || {{ClassicAButton}} || attack, pick up weapon, throw away weapon (when jumping)
|-
| {{GCYButton}} || {{Nunchuck}} || {{ClassicXButton}} || spin kick
|-
| {{GCBButton}} || {{WiimoteBButton}} || {{ClassicYButton}} || swap turtles / charge attack
|-
| hold {{GCBButton}} || {{WiimoteBButton}} while {{Wiimote}}+{{Nunchuck}} tilted up || hold {{ClassicYButton}} || super family move (needs medallion)
|-
| {{GCLTrigger}} or {{GCRTrigger}} || {{NunchuckZButton}} or {{NunchuckCButton}} || {{ClassicLTrigger}} or {{ClassicZLButton}} or {{ClassicZRButton}} or {{ClassicRTrigger}} || roll, special move
|-
| {{GCStartButton}} || {{WiimotePlusButton}} || {{ClassicPlusButton}} || start, pause
|-
| {{GCZButton}} || {{WiimoteMinusButton}} || {{ClassicMinusButton}} || select
|}

=== Boktai ===

The 3 Boktai games use special controls that I created. They are not based on
anything, since the real game uses a solar sensor.

The controls are the same with or without a Nunchuk.

{| class="wikitable" style="left;text-align:center;"
|-
! {{Wiimote}} || {{Wiimote}}+{{Nunchuck}} || Action
|-
| {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || go to game menu to change weather (unless nighttime)
|-
| {{WiimoteDPad}} || {{NunchuckControlStick}} || walk
|-
| point {{Wiimote}} at sky || point {{Wiimote}} at sky || charge Gun Del Sol
|-
| point {{Wiimote}} at ground || point {{Wiimote}} at ground || block sunlight
|-
| swing {{Wiimote}} || swing {{Wiimote}} || swing sword
|-
| {{WiimoteBButton}} || {{WiimoteBButton}} || shoot Gun Del Sol
|-
| {{WiimoteAButton}} || {{WiimoteAButton}} || action, use, talk, open, read, etc.
|-
| {{Wiimote1Button}} || {{NunchuckZButton}} || change element, change subscreen (L)
|-
| {{Wiimote2Button}} || {{NunchuckCButton}} || look around
|-
| {{Wiimote2Button}} || {{Wiimote2Button}} || change subscreen (R)
|-
| || {{Wiimote1Button}} || fast forward, turbo
|-
| {{WiimotePlusButton}} || {{WiimotePlusButton}} || start
|-
| {{WiimoteMinusButton}} || {{WiimoteMinusButton}} || select
|}

Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point
your Wii Remote at the ground to block the sunlight and prevent it from
charging or overheating. Or hold it like normal to use it like normal.

Press Home to set the real life weather in the emulator's game menu. Note
that if it is night time in real life, there will not be any sun, regardless
of what you set the weather to. Please set the weather honestly or it spoils
the fun. Note that maximum sun is not actually the best, since it rots fruit,
and overheats your gun. The weather must be set each time you play, it is not
saved.

Swing your Wii Remote to swing your sword or other weapon, if you have one.

=== WarioWare Twisted ===

WarioWare Twisted uses similar controls to the Gameboy game.

{| class="wikitable" style="left;text-align:center;"
|-
! {{WiimoteHorizontal}} || {{Wiimote}}+{{Nunchuck}} || Action
|-
| rotate {{WiimoteHorizontal}} || rotate {{Wiimote}} || rotate
|-
| {{Wiimote2Button}} || {{WiimoteAButton}} || confirm
|-
| {{Wiimote1Button}} || {{WiimoteBButton}} || back
|-
| {{WiimoteAButton}} || {{NunchuckZButton}} || grab hold of menu
|-
| {{WiimotePlusButton}} || {{WiimotePlusButton}} || start
|}

=== Kirby's Tilt n Tumble ===

Kirby's Tilt n Tumble uses similar controls to the Gameboy game.

{| class="wikitable" style="left;text-align:center;"
|-
! {{WiimoteHorizontal}} || {{Wiimote}}+{{Nunchuck}} || Action
|-
| tilt {{WiimoteHorizontal}} || tilt {{Wiimote}} || move, tilt the world
|-
| flick {{WiimoteHorizontal}} || flick {{Wiimote}} || jump, flip monsters
|-
| {{Wiimote2Button}} || {{WiimoteAButton}} || shoot out of hole, jump from cloud
|}

=== Mortal Kombat ===

All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon, except that special moves gestures are not implemented yet.
* '''''Note!''' Gamecube control has a bug with inputs mapped to the same thing, do not use the gamecube controller in these games. Disable "Match Gamecube Controls" to play Mortal Kombat on Gamecube.''

{| class="wikitable" style="left;text-align:center;"
|-
! {{Wiimote}}+{{Nunchuck}} || {{ClassicController}} || Action
|-
| {{NunchuckControlStick}} || {{ClassicDPad}} or {{ClassicLControlStick}} || walk, crouch, jump
|-
| {{WiimoteDPadLeft}} || {{ClassicYButton}} || 1, Low Punch
|-
| {{WiimoteDPadUp}} || {{ClassicXButton}} || 2, High Punch
|-
| {{WiimoteDPadDown}} || {{ClassicBButton}} || 3, Low Kick
|-
| {{WiimoteDPadRight}} || {{ClassicAButton}} || 4, High Kick
|-
| {{NunchuckZButton}} || {{ClassicRTrigger}} || block, start
|-
| {{WiimoteAButton}} || {{ClassicZRButton}} || throw
|-
| {{NunchuckCButton}} || {{ClassicLTrigger}} / {{ClassicZLButton}} || change fighting style, run
|-
| {{NunchuckCButton}} / {{WiimoteMinusButton}} || {{ClassicLTrigger}} / {{ClassicZLButton}} / {{ClassicMinusButton}} || change character or costume, select
|-
| {{WiimotePlusButton}} || {{ClassicPlusButton}} || pause, start
|-
| {{WiimoteAButton}}+{{WiimoteBButton}} || || Turbo
|}

The standard moves match the arcade rather than the gameboy games, except in MK2.

{| class="wikitable" style="left;text-align:center;"
|-
! Buttons || Action || Action in Mortal Kombat 2
|-
| Down + HP || Uppercut || Uppercut
|-
| Down + LP || Crouching punch || Uppercut
|-
| Back + HK || Roundhouse kick || Sweep kick
|-
| Back + LK || Sweep kick || Sweep kick
|-
| Forward + HK || Normal high kick || Roundhouse kick
|}

The special moves match the gameboy games, see a gameboy movelist for the specific game.

==== New Mortal Kombat Characters ====
New characters have been added to Mortal Kombat 3: Chameleon, Khameleon, Noob Saibot, Frost, Reptile, and Scorpion. The secret character Smoke can now be selected, as can boss Shao Khan. Sektor, Cyrax and Smoke now have human forms. Sub-Zero, Kano, and Kabal now have Cyborg forms. All these can be selected by pressing the Change Style button ({{NunchuckCButton}}, {{ClassicLTrigger}}, {{ClassicZLButton}}) or the Select button ({{WiimoteMinusButton}}).

{| class="wikitable" style="left;text-align:center;"
!colspan=3| Mortal Kombat 3
|-
| Sindel || Sektor <br/>{{NunchuckCButton}} Human Sektor || Kabal <br/>{{NunchuckCButton}} Cyborg Kabal
|-
| Sheeva || Cyborg Smoke<br/>{{NunchuckCButton}} Human Smoke <br/>{{NunchuckCButton}} Reptile <br/>{{NunchuckCButton}} Scorpion || Sub-Zero <br/>{{NunchuckCButton}} Cyborg Sub-Zero <br/>{{NunchuckCButton}} Noob Saibot <br/>{{NunchuckCButton}} Frost <br/>{{NunchuckCButton}} Chameleon
|-
| Kano <br/>{{NunchuckCButton}} Cyborg Kano || Sonya Blade<br/>{{NunchuckCButton}} Khameleon || Cyrax <br/>{{NunchuckCButton}} Human Cyrax || Shao Khan
|}

* Chameleon randomly changes between the move-sets, and colours, of the Ninjas originally in the game: Sub-Zero, Smoke, Sektor, and Cyrax.
* Khameleon randomly changes between the move-sets, and colours, of the Females originally in the game: Sindel, Sheeva, and Sonya.
* Reptile and Scorpion share the same moves as Smoke.
* Frost and Noob Saibot share the same moves as Sub-Zero.

New characters have also been added to Mortal Kombat Advance.

{| class="wikitable" style="left;text-align:center;"
!colspan=7| Mortal Kombat Advance
|-
|colspan=7| Hu. = Human, Un. = Unmasked, Cy. = Cyborg
|-
|Rain<br/>Cy. Rain<br/>Un. Rain||Reptile<br/>Cy. Reptile<br/>Un. Reptile<br/>Chameleon<br/>Cy. Chameleon||Stryker||Jax<br/>Hu. Jax<br/>Cy. Jax||Nightwolf||Jade<br/>Khameleon||Noob Saibot<br/>Cy. Noob Saibot<br/>MK3 Noob Saibot<br/>Classic Saibot
|-
|Sonya||Kano<br/>Cy. Kano||Mileena<br/>Tanya||Ermac<br/>Cy. Ermac<br/>Ruby||Classic SubZero 1<br/>Cy. SubZero 1<br/>Un. SubZero 1<br/>Noob SubZero<br/>Frost 1||Un. SubZero 2<br/>Cy. SubZero 2<br/>MK2 SubZero<br/>Frost 2||Kung Lao
|-
|||Sektor<br/>Hu. Sektor||Kitana<br/>Skarlet||Hu. Smoke<br/>Cy. Smoke||Scorpion<br/>Cy. Scorpion||Cyrax<br/>Hu. Cyrax
|-
|||Kabal<br/>Hu. Kabal||Sindel||Cy. Smoke<br/>Hu. Smoke||Liu Kang<br/>Johnny Cage<br/>Blaze<br/>Hornbuckle||Shang Tsung<br/>Motaro<br/>Shao Khan
|}

* Chameleon randomly changes between the colours of the male ninjas: Sub-Zero, Scorpion, Reptile, Smoke, Ermac, Rain, Sektor, Cyrax, and Tremor. His moves are the same as Reptile's. Tremor is a Lin Kuei from the comics who I tried to add but failed.
* Khameleon randomly changes between the colours of the female ninjas: Kitana, Mileena, Jade, Tanya, Ruby, and Skarlet. Her moves are the same as Jade's.
* Tanya, Johnny Cage, Blaze, and Hornbuckle all share Liu Kang's moves.
* Hornbuckle is a character seen in the background of MK1 fighting Blaze.
* Frost has either Sub-Zero 1's or Sub-Zero 2's moves, depending on how you chose her.
* Ruby has the same moves as Ermac (she is a follower of Ermac's from the comics).
* Skarlet has the same moves as Kitana, and is a character rumoured to be in MK2.
* Shang Tsung can't morph into Rain or any of the added characters.
* MK3 Noob Saibot looks and moves like Kano.
* Classic Saibot looks like his former self Sub-Zero, but has his new Noob Saibot moves.
* Noob Sub-Zero has his new Noob Saibot look, but still has his classic Sub-Zero moves.
* Human Smoke and Cyborg Smoke have slightly different moves. Other cyborgs/humans keep their original moves.
* Currently only Rain keeps his correct sprites in all his forms when doing his special moves (but not when doing the ninja slap). Other characters temporarily revert to their original sprites to do a special move. That's because I was lazy.
* Some colour palettes are not perfect, sorry.

=== Lego Star Wars ===

Both Lego Star Wars games use the same controls as Lego Star Wars: The Complete Saga for the Wii, and Lego Star Wars (and other Lego games) for the PC. But the two force powers controlled by the same button in those games are now controlled by two different buttons. So Z is now Z or -, and J is now J or I.

{| class="wikitable" style="left;text-align:center;"
|-
! {{Wiimote}}+{{Nunchuck}} || {{USBKeyboard}} || Action
|-
| {{NunchuckControlStick}} || W, A, S, D || walk
|-
| {{WiimoteAButton}} || U || jump
|-
| {{WiimoteBButton}} || H || shoot
|-
| {{NunchuckZButton}} || I || use force, build lego
|-
| {{WiimoteMinusButton}} || J || force power, special ability
|-
| Swing {{Wiimote}} || H || light-saber
|-
| Flick {{Wiimote}} || J || grapple (gun characters)
|-
| {{NunchuckCButton}} || K, LCtrl || change characters, talk to people
|-
| {{WiimotePlusButton}} || Enter || start, menu
|-
| {{Wiimote1Button}} or {{Wiimote2Button}} || Spacebar || fast forward
|}

=== Harry Potter ===

All the Harry Potter games use the same controls as Harry Potter & The Order
Of The Phoenix on the Wii. They also use the keyboard controls from the PC
version of each game. Spell gestures are not supported yet.

{| class="wikitable" style="left;text-align:center;"
|-
! {{Wiimote}}+{{Nunchuck}} || Action
|-
| {{WiimoteAim}} || aim wand (after pressing B) in HP5
|-
| {{NunchuckControlStick}} || walk
|-
| {{NunchuckZButton}} || run (fast forward), sneak
|-
| {{WiimoteAButton}} || action, push button, talk, read, etc., Jinx
|-
| {{WiimoteBButton}} || use your wand, cancel
|-
| {{WiimoteMinusButton}} || Maurauder's Map, tasks
|-
| {{WiimotePlusButton}} || pause, menu
|-
| {{NunchuckCButton}} || show location name, flute, jump
|-
| {{WiimoteDPad}} || navigate map or menu, L / R
|-
| {{Wiimote1Button}}, {{Wiimote2Button}} || change spells
|}

{| class="wikitable" style="left;text-align:center;"
!colspan=2| Harry Potter 1-3 keyboard
|-
! {{USBKeyboard}} || Action
|-
| Arrow Keys / W, A, S, D || walk, navigate menu
|}

{| class="wikitable" style="left;text-align:center;"
!colspan=2| Harry Potter 4 keyboard
|-
! {{USBKeyboard}} || Action
|-
| Arrow Keys || walk
|-
| Shift || fast forward
|-
| X || jinx
|-
| C || charm
|-
| Enter || talk, interact
|-
| Tab || select
|-
| Space || start, menu
|-
| A, D || L / R
|}

{| class="wikitable" style="left;text-align:center;"
!colspan=2| Harry Potter 5 keyboard
|-
! {{USBKeyboard}} || Action
|-
| W, A, S, D || walk
|-
| Enter || talk, interact
|-
| Arrow Keys Left / Right || L / R
|-
| Arrow Keys Up / Down || toggle wand
|-
| Shift || run (fast forward)
|-
| Tab || select
|-
| Spacebar || start
|}

=== Medal of Honour ===

All the Medal of Honour games use the same controls as various Medal of Honour games and modes on the Wii.

{| class="wikitable" style="left;text-align:center;"
|-
! {{Wiimote}}+{{Nunchuck}} || Action
|-
| {{NunchuckControlStick}} || walk
|-
| {{NunchuckZButton}} || run (fast forward), sneak
|-
| {{WiimoteAim}} || turn (MOH Underground only)
|-
| {{WiimoteBButton}} || shoot
|-
| {{WiimoteMinusButton}} || use
|-
| {{WiimotePlusButton}} || pause, objectives, menu
|-
| {{NunchuckCButton}} || strafe
|-
| {{WiimoteDPadUp}} or {{Wiimote2Button}} or swing {{Wiimote}} up || reload
|-
| {{WiimoteDPadDown}} || toggle crouch
|-
| {{WiimoteDPadLeft}}, {{WiimoteDPadRight}} || change weapon
|-
| {{Wiimote1Button}} || run
|}

In Medal of Honour Underground you turn by aiming with the Wii Remote IR
pointer on the screen like any FPS game. In Medal of Honour Infiltrator,
you don't.

=== One Piece ===

One Piece uses the same controls as One Piece Unlimited Adventure on the Wii
or One Piece Grand Adventure (and others) on the Gamecube.

{| class="wikitable" style="left;text-align:center;"
|-
! {{GCNController}} || {{Wiimote}}+{{Nunchuck}} || Action
|-
| {{GCControlStick}} || {{WiimoteDPad}} or {{NunchuckControlStick}} || move, direction
|-
| {{GCYButton}} || {{WiimoteBButton}} || jump, select menu item
|-
| {{GCAButton}} || {{WiimoteAButton}} || attack, cancel menu
|-
| {{GCXButton}} || {{WiimoteDPadUp}}+{{WiimoteAButton}} || attack up
|-
| {{GCBButton}} || {{NunchuckZButton}} || grab
|-
| double click {{GCLTrigger}} and hold || double click {{NunchuckCButton}} and hold || dash
|-
| {{GCRTrigger}} || {{WiimoteMinusButton}} || change character
|-
| {{GCStartButton}} || {{WiimotePlusButton}} || start, pause menu
|-
| {{GCControlStickC}} right || {{Wiimote2Button}} || fast forward
|-
| || {{Wiimote1Button}} || select
|}
805

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