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== Piko's QuakeGX ==
== Piko's QuakeGX ==
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"This is still buggy, getting close though." --[[User:Piko|Piko]] 21:10, 29 April 2009 (UTC)
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=== Release Notes ===
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===Milestone #1 (0.05)===
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*Client network capability. -DONE
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*Compatibility with libOGC 1.7.1a, and devkitPPC r16. 2 Bugs remaining
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*Enhanced input system. -DONE
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*Fixed on screen keyboard -DONE
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===Milestone #2===
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'''Piko GX 0.05'''
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*Fixed compatibility bugs with libogc 1.7.*.
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*TCP Client enabled, thanks Q1Rev.
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*Better nun chuck controls.
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*Shouldn't need nun chuck reattached to be detected.
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*Removed old file system access methods.
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*Bug fixes.
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'''Bugs'''
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*Configuration file doesn't save
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*Gamecube controller disabled, until final input reorganization.
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=== Milestones ===
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'''(GX 0.06)'''
*Loading id1 data from USB drive, or DVD.
*Loading id1 data from USB drive, or DVD.
*Being able to host network games.
*Being able to host network games.
*Connection to master server to get Quake-Wii server list.
*Connection to master server to get Quake-Wii server list.
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*Implementing a better MOD support method.
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*In menu mod loading, or configuration file so you can execute QuakeGX with different arguments.
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*Ability to use Classic controller, and Balance board for controls.
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===Downloads===
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===Updates===
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*"Two major bugs left. Feel free to help. First, and most important, MOD_LoadVertexes crashes into a code dump when loading certain levels (I'd love for someone who is a debugging expert to look into this), and the config file isn't being saved. Other then that my latest version of QuakeGX is getting close to being finished." --[[User:Piko|Piko]] 21:01, 29 April 2009 (UTC)
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*[http://www.fallenacorn.com/piko/quake-wii-piko/quake-0_05.zip quake-0_05.zip]
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===Download===
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'''Source'''
*[http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]
*[http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]