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| ===Milestone #1 (0.05)=== | | ===Milestone #1 (0.05)=== |
− | :Client network capability. -DONE
| + | *Client network capability. -DONE |
− | :Compatibility with libOGC 1.7.1a, and devkitPPC r16. 2 Bugs remaining
| + | *Compatibility with libOGC 1.7.1a, and devkitPPC r16. 2 Bugs remaining |
− | :Enhanced input system. -DONE
| + | *Enhanced input system. -DONE |
− | :Fixed on screen keyboard -DONE
| + | *Fixed on screen keyboard -DONE |
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| ===Milestone #2=== | | ===Milestone #2=== |
− | :Loading id1 data from USB drive, or DVD.
| + | *Loading id1 data from USB drive, or DVD. |
− | :Being able to host network games.
| + | *Being able to host network games. |
− | :Connection to master server to get Quake-Wii server list.
| + | *Connection to master server to get Quake-Wii server list. |
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| ===Updates=== | | ===Updates=== |
− | :"Two major bugs left. Feel free to help. First, and most important, MOD_LoadVertexes crashes into a code dump when loading certain levels (I'd love for someone who is a debugging expert to look into this), and the config file isn't being saved. Other then that my latest version of QuakeGX is getting close to being finished." --[[User:Piko|Piko]] 21:01, 29 April 2009 (UTC)
| + | *"Two major bugs left. Feel free to help. First, and most important, MOD_LoadVertexes crashes into a code dump when loading certain levels (I'd love for someone who is a debugging expert to look into this), and the config file isn't being saved. Other then that my latest version of QuakeGX is getting close to being finished." --[[User:Piko|Piko]] 21:01, 29 April 2009 (UTC) |
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| ===Download=== | | ===Download=== |
− | :[http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]
| + | *[http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz] |