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"Alright, I'll give this one more shot, just because this bug has got to be something stupid. I'd love to get some people to take a look at the code, and if you have a gekko debugger, do me a favor, and try to figure out why the final movement speeds of the player are behaving oddly. I've fixed most of the other bugs, disabled gamecube controller for now, but I'll be placing that back in once this bug is found. Everything is in C, except the libfat controller, but I'll be removing that soon enough. If someone could, please, please, pretty please help me debug this. Just run "make wii"." -[[User:Piko|Piko]] 16:58, 26 April 2009 (UTC)
"Alright, I'll give this one more shot, just because this bug has got to be something stupid. I'd love to get some people to take a look at the code, and if you have a gekko debugger, do me a favor, and try to figure out why the final movement speeds of the player are behaving oddly. I've fixed most of the other bugs, disabled gamecube controller for now, but I'll be placing that back in once this bug is found. Everything is in C, except the libfat controller, but I'll be removing that soon enough. If someone could, please, please, pretty please help me debug this. Just run "make wii"." -[[User:Piko|Piko]] 16:58, 26 April 2009 (UTC)
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===Update===
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:"I've located some of the bugs the one big bug remaining is the side to side, forward/backward movement bug. By using Con_Printf a lot I've :determined that the bug happens some where between Loop_SendUnreliableMessage, and when the server reads that message. Something is mangling the :message buffer. I'm starting to think there is a *cpy, or *set somewhere that is running beyond it's array limits. There is also a bug with the :sound, but that has more to do with the older sound system that is being used, it needs to be replaced, I'm thinking of using snd_null.c until I :can get around to that. It's very hard for me to debug, I'm going to try and order a geckoUSB soon, because right now I'm taking shots in the dark. :I've uploaded my latest version. If you're skilled at debugging, and love Quake, please take a look." -[[User:Piko|Piko]] 22:50, 27 April 2009 (UTC)
[http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]
[http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]