In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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224 bytes added ,  18:58, 26 April 2009
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== Piko's Network Patch ==
 
== Piko's Network Patch ==
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"Jokes on me, after grinding for two days on QuakeGX, and not receiving any message from Eluan, I've choose to go the other way, I've ported the GX renderer to Q1REV, I've already got something working, just need to work out some bugs. I'll make Q1REV pointer controls behave like QuakeGX, instead of what he currently has. Sorry, but this would have been a quick patch if it wasn't for the fact there is no way to build QuakeGX with the latest libs, and devkit" -[[User:Piko|Piko]] 07:36, 26 April 2009 (UTC)
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"Alright, I'll give this one more shot, just because this bug has got to be something stupid. I'd love to get some people to take a look at the code, and if you have  a gekko debugger, do me a favor, and try to figure out why the final movement speeds of the player are behaving oddly. I've fixed most of the other bugs, disabled gamecube controller for now, but I'll be placing that back in once this bug is found. Everything is in C, except the libfat controller, but I'll be removing that soon enough. If someone could, please, please, pretty please help me debug this. Just run "make wii"" [[User:Piko|Piko]] 16:58, 26 April 2009 (UTC)
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[http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]
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