In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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377 bytes removed ,  09:36, 26 April 2009
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== Piko's Network Patch ==
 
== Piko's Network Patch ==
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''"Thanks to Q1REV I have been able to patch in their changes to QuakeGX to get client abilities. All you have to do is set disable network to "no", and then scan your local network. All I did was hack this in, the real credit goes to Izhido for his network code."''
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"Jokes on me, after grind for two days on QuakeGX, and not receiving any message from Eluan, I've choose to go the other way, I've ported the GX renderer to Q1REV. I also I'll make Q1REV pointer controls behave like QuakeGX, instead of what he currently has. Sorry, but this would have been a quick patch if it wasn't for the fact there is no way to build QuakeGX with the latest libs, and devkit" -[[User:Piko|Piko]] 07:36, 26 April 2009 (UTC)
 
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'''Update:'''''"I can build it, but now it crash on searching for local servers."''
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'''Update 2:'''''"Rewrote most of the C++ code to C, still input bugs, but will now compile, and somewhat work with the latest version of devkitPPC."''
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'''Release:''' [http://www.fallenacorn.com/piko/quake-wii-piko/quake.zip quake.zip]
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'''Source:''' [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]
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For more information and discussion, see the [[Talk:Quake#Piko.27s_Network_Patch|special section in the discussion page]].
 
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