Changes

116 bytes removed ,  02:38, 25 April 2009
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''"Thanks to Q1REV I have been able to patch in thier changes to QuakeGX to get client abilities. All you have to do is set disable network to "no", and then scan you local network. All I did was hack this in the real credit goes to Izhido for his network code.''
 
''"Thanks to Q1REV I have been able to patch in thier changes to QuakeGX to get client abilities. All you have to do is set disable network to "no", and then scan you local network. All I did was hack this in the real credit goes to Izhido for his network code.''
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''Only bug is QuakeGX doesn't bother to load the player skin, because up until now, you would have never seen the player. So the player model is textured in the first texture the level loaded. I should be able to fix this very soon."''
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''"Should be working correctly now.''
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'''Binary:''' [http://www.fallenacorn.com/piko/quake-wii-piko/boot.dol boot.dol]
    
'''Source:''' [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]
 
'''Source:''' [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-piko.tar.gz quake-wii-piko.tar.gz]
    
For more information and discussion, see the [[Talk:Quake#Piko.27s_Network_Patch|special section in the discussion page]].
 
For more information and discussion, see the [[Talk:Quake#Piko.27s_Network_Patch|special section in the discussion page]].
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