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{{notice|SDL support on Wii is currently incomplete. Although SDL is useable, '''you will likely experience problems''' until this is rectified. Please contribute any improvements you make to the [http://code.google.com/p/sdl-wii/source/checkout SDL Wii SVN].}}
 
{{notice|SDL support on Wii is currently incomplete. Although SDL is useable, '''you will likely experience problems''' until this is rectified. Please contribute any improvements you make to the [http://code.google.com/p/sdl-wii/source/checkout SDL Wii SVN].}}
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'''Simple DirectMedia Layer''', or '''SDL''' for short, is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
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'''Simple DirectMedia Layer''' ('''SDL''') is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
 
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, Gamecube, Wii, and OS/2, but these are not officially supported.  
 
SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, Gamecube, Wii, and OS/2, but these are not officially supported.  
 
SDL is written in C, but works with C++ natively.
 
SDL is written in C, but works with C++ natively.
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