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Iiii

2,082 bytes added, 04:16, 18 July 2012
v2.1-TR
{{Lowercase title}}{{Infobox homebrewapphomebrew
| title = iiii
| image = [[ImageFile:Iiii_Icon.png]]| desc = Connect 4| type = Gameboard game
| author = [[User:Yossi|Yossi]]
| version = 12.1-TR| download = [[Media:Iiii1_1Iiii_v2.rar‎|Download 1-TR.1]]rar| source = [[Media:Iiii_source1_1Iiii_v2.rar|Download 1-TR_source.1 source]]rar‎| peripherals = {{Wiimote2}} {{GCNController}} {{FrontSD}}| hbc = 1 {{USBMSD}}| hbb = 1 yes
}}
'''''iiii''''' is a digital clone of the popular retail and pen-and-paper game "Connect 4". It is similar to Tic-Tac-Toe.
== Rules ==
The rules are simple. You take turns with another player to drop red or black pieces into the board. Pieces fall in from the top and slide down to stack up on top of each other. The goal is to be the first to get 4 of your pieces touching in a straight line (diagonals also count) before your opponent does. This is similar to Tic-Tac-Toe.
== Details == This is a 2 player game. Unless you have a split personality, you will need to install a second has one and two player (not included) somewhere near your wiimodes.<br>By default there is one player and one controller in the game only uses one wiimote. If you want Hitting plus (+) (or x on the added convenience GameCube controller) will toggle control of a second wiimote, or if the other player has snot on his hands, you can set <tt>control TWOWIIMOTES </tt> in red pieces between the settingsCPU and a human.ini file.<br>Updated in 1.1::Pressing {{WiimoteAButton}} Hitting A on the second wiimote controller will now cause control of red to be passed to that wiimote controlled by the second controller (overrides <tt>rather than share on the first controller). This does not automatically turn off computer control ONEWIIMOTE</tt>)of the red pieces.
== Controls ==
 
{| class="wikitable"
|-
! {{Wiimote}} '''/''' {{WiimoteHorizontal}} !! {{GCNController}} !! Action
|-
| {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRightWiimoteDPadUp}} || {{GCDPadLeft}} || Move Left / Right
|-
| {{WiimoteBButtonWiimoteDPadRight}} '''/''' {{WiimoteDPadDown}} || {{GCDPadRight}} || Drop CheckerMove Right
|-
| {{Wiimote1ButtonWiimoteBButton}} '''/''' {{Wiimote2Button}} || {{GCControlStickC}}Down || Restart Game (Can only be done on your turn)Drop Checker
|-
| {{WiimoteAButtonWiimote1Button}} || Start {{GCZButton}} || Restart Game(Can only be done on your turn, or on Wiimote 2: Join game.if the AI beat you)
|-
| {{WiimotePlusButtonWiimoteAButton}} || Will be MetaFight's menu someday{{GCAButton}} || Start Game, or on Wiimote 2: Join game. Does nothing now
|-
| {{WiimoteMinusButtonWiimotePlusButton}} || Arikado's Homemenu{{GCXButton}} || Toggle AI on/off
|-
| {{WiimoteHomeButton}} || {{GCStartButton}} || Direct Exit to Loader(only controller 1)
|}
The GameCube controller is treated almost like an extension of the Wiimote. So you can switch from pushing buttons on Wiimote 1 to pushing buttons on GameCube 1 (and vice-versa) and the game wont notice. If you want the GameCube controller to be player 2 only, you need to plug it into port 2. Of course, you only ''need'' one controller of any kind to play the game. == SettingsSettiiiings.ini ==If you want, you can put a settingssettiiiings.ini file in the same directory as the game (root of the sd SD for wiiload) and change some settings through thereof the defaults with it. This is entirely optional.<br> You can set how many pieces are needed in a line to win, and adjust the size of the boardor set the AI difficulty (setting this to 10 or higher will introduce noticeable lag). See the included settingssettiiiings.ini for way more informationdetails.<br>'''It has come to my attention that the The included settingssettiiiings.ini is may be messed up when opened with an editor that doesn't understand *nix line endings.''' Either [http://notepad-plus.sourceforge.net/uk/site.htm get an editor] that can read these files (a good idea to have in general), or grab this [http://www.mediafire.com/download.php?eqozozh2olm start nagging random people to format it for windows friendly version] of the file. Future I know I said future versions (>1.1) will have a notepad happy settiiiings.ini, unless but I do away with am back to coding on Linux and don't feel like doing the windows thing every time.ini file completely.<br>Updated in 1.1::"You should consider making it Sett''iiii''ngs.ini, or something to that effect ;)" -- [[User:MetaFight|MetaFight]] 15:33, 2 April 2009 (UTC):Now supports either name ;D
== Images ==
Starting in <s>v1.1</s> <s>1.2</s> v1.'''2+''', you can put custom images into ''path''/images/ and the game will load them. See [[Media:IiiiIiii2.1-images.rar|sample images]] and included readme for more info.This readme might have the same issues as the settiiiings.ini file. Whatever. Deal with it. I already told you how. :P Special thank you to drchink from tehskeen for pointing out the first of many path loading bugs. Per your suggestion, I made it look like the piece is sliding down (very fast) rather than just appearing there. Now post your images here so everyone can enjoy. (Doesn't have to only be drchink, if YOU make some good images, post them here too :) ).{| class="wikitable" style="text-align:left;"|-! Name !! Author|-| [[Media:Iiii2.1-images.rar|Sample images]] || [[user:Yossi|Yossi]]|-| [http://www.mediafire.com/download.php?mmgm3z22xm1 Koopa Vs Boo Edition] || [[user:drchink|drchink]]|}
== History ==
=== [[Media:Iiii_v2.1-TR_source.rar|v2.1-TR]] ===
* simple recompile for compatibility with new wiimotes
=== [[Media:Iiii_source1_1Iiii2.1 source.rar|v2.1]] ===* fixed the file loading from SD. again. was broken since HBC 1.0.2* added USB support (?)* added GameCube controller support* bunch of behind the scenes changes === [[Media:Iiii2.0 source.rar|v2.0]] ===* added AI by Keith Pomakis* rewrote win() to be smarter (pointless now that I found that AI, but it was a lot of work so I'm adding it here anyway)* Wiimote can be held sideways (push two (2) to drop)* misc. cleanup === [http://pastebin.com/f523429d5 v1.2]+ ===Download [[Media:Iiii source1 1.rar‎|v1.1]] and replace iiii.cpp with [http://pastebin.com/fea60d98 this]. <s>For 1.2+, the fix was to make std::string path be global and edit line 564 to reflect that.(Thanks to rck`d & TD-Linux for the idea for this fix. TD-Linux had a better solution, but I didn't implement it yet.)</s> Even better solution now.* Really ''really'' loads images from ''path''/images/ now* Pieces slide down rather than teleporting to the bottom. === [[Media:Iiii source1 1.rar‎|v1.1]] ===
* Tries to load images from ''path''/images/
* Red player can switch to second wiimote Wiimote during play
* settiiiings.ini also acceptable as settings' file name
=== [[Media:Iiii_source1_0Iiii source1 0.rar‎|v1.0]] ===* Initial release.
== Why the Name? ==
The main reason I chose this name is that some people think too many programs are being released with "ii " in their names. Some of these names would normally have nothing to do with the ii sound, but the names were mangled to force an "ii " into them. I don't really care one way or another. I tend to think of ii as a way to identify the program as a wii Wii program. Anyway, this name was chosen especially because it would get under the skin of certain people :D. Hi guys! You know who you are because you are the ones feeling pissed off right now :P.<br> <br>
If you don't like that excuse, then the 4 dots on the top of iiii represent the 4 pieces you need to line up to win.
[[Category:Homebrew using The HOMEbrew Menu Standard Librarylibfat]][[Category:Homebrew using libwiisprite]]
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