Changes

456 bytes added ,  00:26, 2 April 2009
added a GX Tips section and one tip regarding hanging
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== GX Tips ==
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=== When your code hangs drawing ===
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If you find your code hanging as soon as you begin drawing with GX_Begin(), here are a couple of possible causes:
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# incorrect vertex formats - e.g. if you specify your position format as 3 f32 values and then when you draw, you mistakenly send only 2 f32 values, the Wii will likely hang.
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# incorrect vertex count - e.g. if you specify you're sending 4 vertices and only send 3, the Wii will likely hang.
 
[[Category:Development]]
 
[[Category:Development]]
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