Changes

Moved thelemonmans comments just below my libwiisprite instructions
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===GRRLIB===
 
===GRRLIB===
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As always it comes another good release from The Lemon Man, kudos to Arikado who wrote this lib.
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To know how the port works just check the example and because of the static linking of GRRLIB into the library you need to build your project against the same version (you can find it into the library source). Also if you want to replace graphic be sure that the size is a multiple of 4.
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The HOMEbrew Menu Standard Library Compiled - [http://www.mediafire.com/?lgyjj2xczd2 Download]
 
The HOMEbrew Menu Standard Library Compiled - [http://www.mediafire.com/?lgyjj2xczd2 Download]
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==Incorporating the library into your programs==
 
==Incorporating the library into your programs==
 
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===Arikados Notes for the libwiisprite version===
 
#Place libhbmenu.a into your libs folder (which should be somewhere in your devkitPRO directory)
 
#Place libhbmenu.a into your libs folder (which should be somewhere in your devkitPRO directory)
 
#Place hbmenuhead.h into your include folder (which should be somewhere in your devkitPRO directory)
 
#Place hbmenuhead.h into your include folder (which should be somewhere in your devkitPRO directory)
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#Add the line #include <hbmenuhead.h> wherever necessary in your code.
 
#Add the line #include <hbmenuhead.h> wherever necessary in your code.
 
#Place the artwork into your project's data folder and place a rule for compiling .pngs into buffers in your makefile '''or''' just include the provided build files into your projects build folder.
 
#Place the artwork into your project's data folder and place a rule for compiling .pngs into buffers in your makefile '''or''' just include the provided build files into your projects build folder.
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===TheLeomonMans Notes for the GRRLIB version===
 +
As always it comes another good release from The Lemon Man, kudos to Arikado who wrote this lib.
 +
 +
To know how the port works just check the example and because of the static linking of GRRLIB into the library you need to build your project against the same version (you can find it into the library source). Also if you want to replace graphic be sure that the size is a multiple of 4.
    
==Ports==
 
==Ports==
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