--[[User:OPIK|OPIK]] 09:00, 27 march 2008 (UTC)
Fun little game. My suggestion would be to allow the Nunchuck to control a bunny, since I only have 2 wiimotes. Maybe Gamecube controllers too. --[[User:Mr. Reaper|Mr. Reaper]] 04:00, 21 September 2008 (UTC)
Fun for the whole family.. surprisingly true!! I just finished playing this with my 2 brothers, then my mum joined in, my brothers left and my dad took their place!! it was HILLARIOUS!! honestly nice job here, cant wait for the level selection front end (KrazyKain)
The Game is rely good fun :D
You do need to find a way to make it run at a decent size though as if you look away from the screen for more than 5 seconds you loose sight of your rabbit. apart from that its rely good fun :D 19:55, 5 September 2008 (UTC)[[User:Warpedflash|Warpedflash]]
: Yes, there is a way to make more levels. The level is packed in the apps/jumpnbump/jumpbump.dat file. You can download other levels *somewhere* on the internet and replace that file with another one. I plan to make it slightly easier to do that though, by creating a level selection mechanism. As for the size, I have some ideas but haven't found the time yet to try them. I'll definitely try to get it fixed. [[User:Amarth|Amarth]] 12:21, 6 September 2008 (UTC)
It's a great game. Why not add it to the games page? [[User:Xyrion|Xyrion]] 01:18, 6 September 2008 (UTC)
: Done. [[User:Amarth|Amarth]] 12:21, 6 September 2008 (UTC)
Are you going to add online support? The original version has it I think, but I can't seem to get it to work. Good job with this by the way.--[[User:Plasticpie|Plasticpie]] 01:46, 7 September 2008 (UTC)
it ran just fine, with two players no problems. funny little game. i hope a version without the giant borders will be developed. cheers [[User:Bitflusher|Bitflusher]] 19:56, 7 September 2008 (UTC)
I just tried it and it crashes on loading. :( It displays some console hex dump and after a few seconds a green (teared) screen. I'm not the only one with the problem, see http://www.tehskeen.com/forums/showthread.php?goto=newpost&threadid=8762 If it can help you, I'm using a regionfree (starfall) PAL console with a modchip, firmware 3.2. [[User:Xyrion|Xyrion]] 20:46, 6 September 2008 (UTC)
: Currently, I have no idea what this is. Bug reports always welcome. Also see the linked thread. [[User:Amarth|Amarth]] 23:03, 6 September 2008 (UTC)
::This bug is caused by having a GC controller plugged in, unplug all GC controllers and it will work[[User:KrazyKain|KrazyKain]]
:: Now my Wii is connected to a TV-card (instead of TV) and everything is OK! [[User:Xyrion|Xyrion]] 01:15, 30 September 2008 (UTC)
::: Hmm. Strange. Did you change any Wii settings, like widescreen/normal or even something small like the sensor bar position? Or did you just change the connection and made it work? [[User:Amarth|Amarth]] 14:33, 30 September 2008 (UTC)
:It is caused by the gamecube controller, unplug it and it works. To the developer, "fix this plz, kthxbai". [[User:Yossi|yossi]] 21:39, 7 October 2008 (UTC)
== Daid's Version ==
A level flip option, and custom level select would be great. But I currently don't have enough Wii experience to add those.
I'll release a version after newyear, if I didn't get to talk to [[User:Amarth|Amarth]] before that.
--[[User:Daid|Daid]] 23:49, 17 December 2008 (UTC)
:Wonderful! I look forward to your release. More levels would be great, but I can't find any working downloads for levels online.... --[[User:Mr. Reaper|Mr. Reaper]] 10:35, 29 December 2008 (UTC)
I didn't get to test the GC controller bug. But the 8 players worked great. We played for more then an hour. I also managed to find a 251 levels level pack. So I could put that one online once level selecting has been made.
--[[User:Daid|Daid]] 09:44, 31 December 2008 (UTC)
:I'd say go ahead and upload whatever you have, even if you want to call it a Beta version. I'd like to try it. I have a Classic Controller and can test that. If you get lots of extra levels for it, maybe by default it could load a random level. --[[User:Mr. Reaper|Mr. Reaper]] 05:34, 2 January 2009 (UTC)
Wow, very nice! I'm impressed you managed to get it to build. :) I'll hang around a bit on #wiidev on EFNet, try to catch me there and we'll see about getting the code into the repository. [[User:Amarth|Amarth]] 01:02, 5 January 2009 (UTC)
:Daid, I am looking forward to your enhancements. Please get with Amarth soon! --[[User:Sshock|Sshock]] 00:25, 9 February 2009 (UTC)
Heya Daid, are you still around? I (and probably a whole load of other people) would really like to see your improvements for Jump 'n Bump. Catch me on IRC or leave a message on my talk page or something. [[User:Amarth|Amarth]] 02:28, 28 January 2009 (UTC)
:I agree. I'd love to see the improved Jump & Bump. --[[User:Mr. Reaper|Mr. Reaper]] 03:43, 28 January 2009 (UTC)
I have been on IRC from time to time, but I don't think our timezones match.
I'm not even sure what I modified again. But there are also changes in there to compile with mingw-gcc.
--[[User:Daid|Daid]] 19:47, 10 March 2009 (UTC)
:Note to anyone who wants to "beta test" this: you can grab the "jumpnbump.dol" file from the archive and rename it to "boot.dol" and either replace your old Bump n Jump boot.dol, or place it in a new folder and also place a copy of "jumpbump.dat" in there with it (the jumpnbump.dat file can also be found in the "data" folder in the archive).
:I've tried it, and it looks great. I'm never going back to tiny bunnies with a huge border again, heh. I do have an overscan problem with my tv, so I lose part of the top and bottom of the screen, but it's tolerable. However, whichever peripheral I have plugged into WiiMote 1 does not function correctly.... (tried with both Classic Controller and Nunchuck). If I plug them into WiiMote 2, they both work fine... but when plugged into Wiimote 1, whenever I press "left" it causes the bunny to jump and move left.... and no other input does anything.... Although sometimes pressing "left" causes the bunny to jump and move right.... something is funky. --[[User:Mr. Reaper|Mr. Reaper]] 21:36, 11 March 2009 (UTC)
I left a compiled version in there? oh :D Strange the extention controller 1 acts different then the rest. I didn't had that problem. The code is just a loop for all 4 controllers (see sdl/input.c) only bug I see right now is that I don't initialize the ext_but array correctly (only the first 2 elements) but that couldn't be causing this.
Maybe something is wrong with the libogc version I used? --[[User:Daid|Daid]] 17:48, 12 March 2009 (UTC)
:I don't know this language, but I am a programmer, so I looked in input.c as you suggested. I think I might see the problem? Starting on line 151, it looks like in the block of code for player 5, every statement ends with "WII_EXP_LEFT(0)" whereas the statements for player 5-8 end with "WII_EXP_[LEFT/RIGHT/JUMP](1)" i.e., player 5 has LEFT LEFT LEFT instead of LEFT RIGHT JUMP....
:Oh yeah, if you do upload another archive of the fixed source code, please be sure to include the compiled version too (I'm glad it was in there)! Or upload a separate archive with just the compiled version in it, ready to play. Thanks! --[[User:Mr. Reaper|Mr. Reaper]] 20:18, 12 March 2009 (UTC)
::DOH. How could I have missed that? I've fixed it and uploaded the source again (same location), I cannot test it right now (no Wii...) but I did recompile it. --[[User:Daid|Daid]] 23:12, 12 March 2009 (UTC)
:::Err... I see that the source code in the archive is updated, but the compiled version included in the archive has '''not''' been updated.... heh.... --[[User:Mr. Reaper|Mr. Reaper]] 02:39, 13 March 2009 (UTC)
::::Sorry about that, I cannot fix it right now. My toolchain is broken, and I don't have access to a wii to test on. I hope someone else will find the time to compile it. --[[User:Daid|Daid]] 23:43, 16 March 2009 (UTC)