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==Changelog (Wii specific)==
 
==Changelog (Wii specific)==
   −
This is outdated, see [http://forums.scummvm.org/viewtopic.php?t=5746 here]
+
rev 35894:
 +
* fixed a bug in the filesystem backend, tucker is now playable
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* startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
   −
* rev 32565
+
rev 35811:
** the wii port is now official
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* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
** updated icon
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* Enabled IHNM and SAGA2
** the savegame issue is fixed (was not wii port specific)
+
 
* rev 32506
+
rev 35709:
** restructured the runtime paths
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* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
*** files from the selected game are now correctly loaded (check the READMII)
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* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
** increased the virtual screen size for the IR pointer
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* SDHC support (Wii internal SD only)
*** its now easier to exit the sam & max inventory
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* Readded SD Gecko support for Wii
*** fixes the goblins 3 scroll issue
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* USB mass storage support
** added the keys "y" and "n" to the dpad (for simon the sorcerer)
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* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
* rev 32475
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* Tweaked the video mode a little, hopefully this will eliminate the black borders
** improved sd read performance (thanks, svpe)
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* Dropped MPEG2 video support, please use DXA instead (available on the download page)
** fixed crash on saving a game
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* Proper Component/480p detection for Gamecube (contributed by Hkz)
* rev 32231 (hbc apps package)
+
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
** wiimote support
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* Updated Tremor and FLAC, .ogg audio files should work fine now
** compiled with updated dkppc/libogc/libfat
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* Enabled new game engines: Groovie and Tucker
*** fixes all known crashes (afaict)
+
 
*** Monkey Island 3 is playable now
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rev 33789:
* test 2
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* proper fullscreen video mode
** screen is only updated if necessary
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* multiple graphic modes with different overscan values
*** no more flicker on the BASS intro
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* "fullscreen mode" stretches the picture on 16:9 displays
*** better performance
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* fixed broken sword 1/2 gfx garbage
** games with higher screen resolutions are now drawn correctly
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* support for setShakePos()
** fixed some palette bugs
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* check the DISPLAY SETUP section in the READMII file
* test 1
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** first public test version
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rev 33083:
 +
* fixed another savegame issue
 +
* support for the reset and power button
 +
* added a gamecube port
 +
 
 +
rev 32565:
 +
* the wii port is now official
 +
* updated icon
 +
* the savegame issue is fixed (was not wii port specific)
 +
rev 32506:
 +
* restructured the runtime paths
 +
** files from the selected game are now correctly loaded (check the READMII)
 +
* increased the virtual screen size for the IR pointer
 +
** its now easier to exit the sam & max inventory
 +
** fixes the goblins 3 scroll issue
 +
* added the keys "y" and "n" to the dpad (for simon the sorcerer)
 +
rev 32475:
 +
* improved sd read performance (thanks, svpe)
 +
* fixed crash on saving a game
 +
rev 32231 (hbc apps package):
 +
* wiimote support
 +
* compiled with updated dkppc/libogc/libfat
 +
** fixes all known crashes (afaict)
 +
** Monkey Island 3 is playable now
 +
test 2:
 +
* screen is only updated if necessary
 +
** no more flicker on the BASS intro
 +
** better performance
 +
* games with higher screen resolutions are now drawn correctly
 +
* fixed some palette bugs
 +
test 1:
 +
* first public test version
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