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==Changelog (Wii specific)==
==Changelog (Wii specific)==
−
This is outdated, see [http://forums.scummvm.org/viewtopic.php?t=5746 here]
+
rev 35894:
+
* fixed a bug in the filesystem backend, tucker is now playable
+
* startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
−
* rev 32565
+
rev 35811:
−
** the wii port is now official
+
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
−
** updated icon
+
* Enabled IHNM and SAGA2
−
** the savegame issue is fixed (was not wii port specific)
+
−
* rev 32506
+
rev 35709:
−
** restructured the runtime paths
+
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
−
*** files from the selected game are now correctly loaded (check the READMII)
+
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
−
** increased the virtual screen size for the IR pointer
+
* SDHC support (Wii internal SD only)
−
*** its now easier to exit the sam & max inventory
+
* Readded SD Gecko support for Wii
−
*** fixes the goblins 3 scroll issue
+
* USB mass storage support
−
** added the keys "y" and "n" to the dpad (for simon the sorcerer)
+
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
−
* rev 32475
+
* Tweaked the video mode a little, hopefully this will eliminate the black borders
−
** improved sd read performance (thanks, svpe)
+
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
−
** fixed crash on saving a game
+
* Proper Component/480p detection for Gamecube (contributed by Hkz)
−
* rev 32231 (hbc apps package)
+
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
−
** wiimote support
+
* Updated Tremor and FLAC, .ogg audio files should work fine now
−
** compiled with updated dkppc/libogc/libfat
+
* Enabled new game engines: Groovie and Tucker
−
*** fixes all known crashes (afaict)
+
−
*** Monkey Island 3 is playable now
+
rev 33789:
−
* test 2
+
* proper fullscreen video mode
−
** screen is only updated if necessary
+
* multiple graphic modes with different overscan values
−
*** no more flicker on the BASS intro
+
* "fullscreen mode" stretches the picture on 16:9 displays
−
*** better performance
+
* fixed broken sword 1/2 gfx garbage
−
** games with higher screen resolutions are now drawn correctly
+
* support for setShakePos()
−
** fixed some palette bugs
+
* check the DISPLAY SETUP section in the READMII file
−
* test 1
+
−
** first public test version
+
rev 33083:
+
* fixed another savegame issue
+
* support for the reset and power button
+
* added a gamecube port
+
+
rev 32565:
+
* the wii port is now official
+
* updated icon
+
* the savegame issue is fixed (was not wii port specific)
+
rev 32506:
+
* restructured the runtime paths
+
** files from the selected game are now correctly loaded (check the READMII)
+
* increased the virtual screen size for the IR pointer
+
** its now easier to exit the sam & max inventory
+
** fixes the goblins 3 scroll issue
+
* added the keys "y" and "n" to the dpad (for simon the sorcerer)
+
rev 32475:
+
* improved sd read performance (thanks, svpe)
+
* fixed crash on saving a game
+
rev 32231 (hbc apps package):
+
* wiimote support
+
* compiled with updated dkppc/libogc/libfat
+
** fixes all known crashes (afaict)
+
** Monkey Island 3 is playable now
+
test 2:
+
* screen is only updated if necessary
+
** no more flicker on the BASS intro
+
** better performance
+
* games with higher screen resolutions are now drawn correctly
+
* fixed some palette bugs
+
test 1:
+
* first public test version