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== Progress ==
== Progress ==
−
Overall progress: <font face="Lucida Console,Courier,Fixedsys">[==25%<font color="white">--------</font>]</font><br>
+
Overall progress: <font face="Lucida Console,Courier,Fixedsys">[==30%<font color="white">--------</font>]</font><br>
−
Progress until next release: <font face="Lucida Console,Courier,Fixedsys">[========80%<font color="white">--</font>]</font><br>
+
Progress until next release: <font face="Lucida Console,Courier,Fixedsys">[========85%<font color="white">--</font>]</font><br>
=== Objects ===
=== Objects ===
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** <s>Machine gun - [100%]</s>
** <s>Machine gun - [100%]</s>
** <s>Rocket launcher - [100%]</s>
** <s>Rocket launcher - [100%]</s>
−
** Grenade launcher - [0%]
+
** <s>Grenade launcher - [100%]</s>
−
** Laser cannon - [0%]
+
** <s>Laser cannon - [100%]</s>
** Mine layer/sweeper - [0%]
** Mine layer/sweeper - [0%]
** Freeze cannon - [0%]
** Freeze cannon - [0%]
−
* Pickups - [98%]
+
* <s>Pickups - [100%]</s>
** <s>Weapon - [100%]</s>
** <s>Weapon - [100%]</s>
*** <s>Rocket launcher - [100%]</s>
*** <s>Rocket launcher - [100%]</s>
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*** <s>Laser cannon - [100%]</s>
*** <s>Laser cannon - [100%]</s>
*** <s>Mine layer/sweeper - [100%]</s>
*** <s>Mine layer/sweeper - [100%]</s>
−
** Upgrades - [95%]
+
** <s>Upgrades - [100%]</s>
*** <s>Small health kit (+25%) - [100%]</s>
*** <s>Small health kit (+25%) - [100%]</s>
*** <s>Large health kit (+50%) - [100%]</s>
*** <s>Large health kit (+50%) - [100%]</s>
−
*** Increase speed - [90%]
+
*** <s>Increase speed - [100%]</s>
−
*** Quad damage - [90%]
+
*** <s>Quad damage - [100%]</s>
* <s>Explosion - [100%]</s>
* <s>Explosion - [100%]</s>
** <s>Small - [100%]</s>
** <s>Small - [100%]</s>
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=== Util classes ===
=== Util classes ===
* Menu - [10%]
* Menu - [10%]
−
* Pickup handler/spawner - [95%]
+
* <s>Pickup handler/spawner - [100%]</s>
* Player spawner - [85%]
* Player spawner - [85%]
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** Select game type screen - [0%]
** Select game type screen - [0%]
** No of players screen - [90%]
** No of players screen - [90%]
+
** Select score/time limit screen [0%]
** Select character screen - [0%]
** Select character screen - [0%]
** Select team screen (if CTF) - [0%]
** Select team screen (if CTF) - [0%]
Line 150:
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** Select game type screen - [0%]
** Select game type screen - [0%]
** No of players screen - [0%]
** No of players screen - [0%]
+
** Select score/time limit screen [0%]
** Select character screen - [0%]
** Select character screen - [0%]
** Select team screen - [0%]
** Select team screen - [0%]
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* Characters types (4) - [25%]
* Characters types (4) - [25%]
* Weapons - [0%]
* Weapons - [0%]
−
* Shots - [15%]
+
* Shots - [65%]
* Pickups - [0%]
* Pickups - [0%]
* OSD - [60%]
* OSD - [60%]
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== History ==
== History ==
+
* 09/02/26
+
** Completed two new weapons, grenade launcher and laser cannon. Had a real struggle to get the laser "bounce" logic work 100%.
+
** All pickups and the pickup handler are now done.
+
** Redid some graphics. Had to increase the tile size for all tileset textures to get them to work nicely with bilinear filtering turned on.
* 09/02/18
* 09/02/18
−
**Done some progress on the pickup and pickup handler classes, almost done.
+
** Done some progress on the pickup and pickup handler classes, almost done.
−
**Currently using graphics from the PC version for all pickups, kind of ugly, but it works.
+
** Currently using graphics from the PC version for all pickups, kind of ugly, but it works.
−
**Since 'full detail radar' pickup can't be used on the Wii version (no radar exists to begin with) it has been replaced with 'quad damage'.
+
** Since 'full detail radar' pickup can't be used on the Wii version (no radar exists to begin with) it has been replaced with 'quad damage'.
−
**Created a menu that for now only has one screen, select number of players.
+
** Created a menu that for now only has one screen, select number of players.
* 09/02/03
* 09/02/03
−
**Wiki page created
+
** Wiki page created
== Todo ==
== Todo ==