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The game was featured on Gamefreax.de as Homebrew of the Week (Homebrew der Woche): http://www.gamefreax.de/index.php/2009/hombrew-der-woche-giddy-3/
 
The game was featured on Gamefreax.de as Homebrew of the Week (Homebrew der Woche): http://www.gamefreax.de/index.php/2009/hombrew-der-woche-giddy-3/
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Great! Thanks! --[[User:Xeron|Xeron]] 19:08, 14 February 2009 (UTC)
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:Great! Thanks! --[[User:Xeron|Xeron]] 19:08, 14 February 2009 (UTC)
    
Nice game! Thanks [[User:wplaat|wplaat]]
 
Nice game! Thanks [[User:wplaat|wplaat]]
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How doe you convert DOS games to C code? [[User:Luigi728|Luigi728]]
 
How doe you convert DOS games to C code? [[User:Luigi728|Luigi728]]
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Basically, you write it from scratch. I used the assembler source code from the original game as a reference. -- [[User:Xeron|Xeron]] 22:19, 18 February 2009 (UTC)
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:Basically, you write it from scratch. I used the assembler source code from the original game as a reference. -- [[User:Xeron|Xeron]] 22:19, 18 February 2009 (UTC)
    
== Possible bugs ==
 
== Possible bugs ==
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Pretty fun game! Still working my way through, but in certain areas, you can fall "into the cracks" and are "underground" with really no hope of getting out unless you walk to the end of a level and finish it. This happens specifically between the land and water of the first level. It seems in certain areas you need to do a hyper-jump by pressing 1+2 at the same time (like in the "2nd level" by the computers), but when you do that you also activate the cheat menu (1 button) which is sort of annoying. Perhaps, the hyper-jump is not intended, but I haven't figured out how to get up to the top of that object near the computers another way. Then in the 3rd area by the stores and construction area, a hyper-jump will send you flying into the sky with no hope of returning to the ground! Game over! That's all I've seen so far - but the game is still pretty neat.--[[User:SuperWario|SuperWario]] 18:01, 14 February 2009 (UTC)
 
Pretty fun game! Still working my way through, but in certain areas, you can fall "into the cracks" and are "underground" with really no hope of getting out unless you walk to the end of a level and finish it. This happens specifically between the land and water of the first level. It seems in certain areas you need to do a hyper-jump by pressing 1+2 at the same time (like in the "2nd level" by the computers), but when you do that you also activate the cheat menu (1 button) which is sort of annoying. Perhaps, the hyper-jump is not intended, but I haven't figured out how to get up to the top of that object near the computers another way. Then in the 3rd area by the stores and construction area, a hyper-jump will send you flying into the sky with no hope of returning to the ground! Game over! That's all I've seen so far - but the game is still pretty neat.--[[User:SuperWario|SuperWario]] 18:01, 14 February 2009 (UTC)
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Hyperjump? Thats a pure 100% bug :) I'll fix that. I take it by "cheat menu", you mean the hints? Also, doesn't matter if you go on to the next level, you end up looping back through later, so its not a bug. --[[User:Xeron|Xeron]] 18:15, 14 February 2009 (UTC)
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:Hyperjump? Thats a pure 100% bug :) I'll fix that. I take it by "cheat menu", you mean the hints? Also, doesn't matter if you go on to the next level, you end up looping back through later, so its not a bug. --[[User:Xeron|Xeron]] 18:15, 14 February 2009 (UTC)
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Lol, ok, then I have no idea how to get to the top of the ledge to the left of the computers! I must be missing some ledge, because the guy can't jump so high. Yes, I meant hints menu, but you must not be supposed to hit 1+2 at the same time to collect the things that are high up like coins up a tall narrow passage or the aforementioned ledge. Not sure what you were referring to by the looping back sentence, but thanks for responding! --[[User:SuperWario|SuperWario]] 22:07, 14 February 2009 (UTC)
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::Lol, ok, then I have no idea how to get to the top of the ledge to the left of the computers! I must be missing some ledge, because the guy can't jump so high. Yes, I meant hints menu, but you must not be supposed to hit 1+2 at the same time to collect the things that are high up like coins up a tall narrow passage or the aforementioned ledge. Not sure what you were referring to by the looping back sentence, but thanks for responding! --[[User:SuperWario|SuperWario]] 22:07, 14 February 2009 (UTC)
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You're simply not supposed to get up to the high ledge by the computers like that. Anyway, 1.1 is released which fixes the bug. I suggest you use that, since using "hyperjump" is cheating. --[[User:Xeron|Xeron]] 22:13, 14 February 2009 (UTC) Yes, sir, I admit to cheating in video games, but I got this cheat from GNC, lol (A-Rod reference in case you missed it). --[[User:SuperWario|SuperWario]] 23:10, 14 February 2009 (UTC)
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:::You're simply not supposed to get up to the high ledge by the computers like that. Anyway, 1.1 is released which fixes the bug. I suggest you use that, since using "hyperjump" is cheating. --[[User:Xeron|Xeron]] 22:13, 14 February 2009 (UTC) Yes, sir, I admit to cheating in video games, but I got this cheat from GNC, lol (A-Rod reference in case you missed it). --[[User:SuperWario|SuperWario]] 23:10, 14 February 2009 (UTC)
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I know that the point of these games is to figure everything out on your own, but I must say I am stuck! Without the hyperjump, I can no longer get the hard hat, nor can I figure out how to get back to the earlier levels, once I am taken to the outside area with the shops. Really what I need is assistance getting back to earlier levels, which you say is definitely possible, but once you fall out of the sky, I cannot get into the junkyard, nor can I get to the construction area without the hard hat. And why won't the coins work in the 1 place I thought they would- the phonebooth?! AHHH, this game is addicting, but irritating as I've gone through everything multiple times and haven't come away with any further progress. HELP! Please! --[[User:SuperWario|SuperWario]] 07:23, 16 February 2009 (UTC)
 
I know that the point of these games is to figure everything out on your own, but I must say I am stuck! Without the hyperjump, I can no longer get the hard hat, nor can I figure out how to get back to the earlier levels, once I am taken to the outside area with the shops. Really what I need is assistance getting back to earlier levels, which you say is definitely possible, but once you fall out of the sky, I cannot get into the junkyard, nor can I get to the construction area without the hard hat. And why won't the coins work in the 1 place I thought they would- the phonebooth?! AHHH, this game is addicting, but irritating as I've gone through everything multiple times and haven't come away with any further progress. HELP! Please! --[[User:SuperWario|SuperWario]] 07:23, 16 February 2009 (UTC)
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Go the the Tardis (the blue box thing if you're not a dr. who fan). Jump in front of it to land on the step, walk from the right edge to the left to go in. --[[User:Xeron|Xeron]] 08:42, 16 February 2009 (UTC)
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:Go the the Tardis (the blue box thing if you're not a dr. who fan). Jump in front of it to land on the step, walk from the right edge to the left to go in. --[[User:Xeron|Xeron]] 08:42, 16 February 2009 (UTC)
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Yay! Thanks for the tip about the Blue box, for some reason that was the biggest piece missing for me! After that, it was a matter of being careful, knowing what paths exactly the stupid slugs, bees, etc take, and assembling a pretty concise pathway through the tools and obstacles (68 minutes and change - even on my last run through I had to repeat the 5th level a couple extra times, so the time could be better). Also, finding the extra lives didn't hurt either (there are a number of them (even on the first level - hint, hint!)). If anyone has any questions, I would be happy to help, but you may want to just stick with it until you figure out your road-block because it makes it that much more fun! I ended up doing all of this on the PC version, because it means I am sitting closer to the screen and can configure the controls how I like. Thanks so much for such an awesome game - looking forward to the next one (wink, wink!). --[[User:SuperWario|SuperWario]] 00:52, 18 February 2009 (UTC)
 
Yay! Thanks for the tip about the Blue box, for some reason that was the biggest piece missing for me! After that, it was a matter of being careful, knowing what paths exactly the stupid slugs, bees, etc take, and assembling a pretty concise pathway through the tools and obstacles (68 minutes and change - even on my last run through I had to repeat the 5th level a couple extra times, so the time could be better). Also, finding the extra lives didn't hurt either (there are a number of them (even on the first level - hint, hint!)). If anyone has any questions, I would be happy to help, but you may want to just stick with it until you figure out your road-block because it makes it that much more fun! I ended up doing all of this on the PC version, because it means I am sitting closer to the screen and can configure the controls how I like. Thanks so much for such an awesome game - looking forward to the next one (wink, wink!). --[[User:SuperWario|SuperWario]] 00:52, 18 February 2009 (UTC)
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Well, a good way to motivate me to make more great Wii games is with a paypal donation (wink, wink!) ;-) -- [[User:Xeron|Xeron]] 22:19, 18 February 2009 (UTC)
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:Well, a good way to motivate me to make more great Wii games is with a paypal donation (wink, wink!) ;-) -- [[User:Xeron|Xeron]] 22:19, 18 February 2009 (UTC)
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Once I am not unemployed - hence the time to actually play this - I may do that. ;) Second run through was better: 53 minutes and change... but I know I can improve upon that. I actually got "stuck" between the the timer-wall in the cavern (the time ran out just as I got on it), and needed to use the Teleport watch to get out, haha! That made it all take longer as did not getting the 250 coins needed for the gum machine by the time I was down there. Guess I have to keep playing until things get more polished! --[[User:SuperWario|SuperWario]] 22:32, 18 February 2009 (UTC)
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::Once I am not unemployed - hence the time to actually play this - I may do that. ;) Second run through was better: 53 minutes and change... but I know I can improve upon that. I actually got "stuck" between the the timer-wall in the cavern (the time ran out just as I got on it), and needed to use the Teleport watch to get out, haha! That made it all take longer as did not getting the 250 coins needed for the gum machine by the time I was down there. Guess I have to keep playing until things get more polished! --[[User:SuperWario|SuperWario]] 22:32, 18 February 2009 (UTC)
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Fair enough :) BTW, my record is 38 minutes (with all coins collected), but it is definately beatable since I made a couple of wrong turns. -- [[User:Xeron|Xeron]] 09:28, 19 February 2009 (UTC)
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:::Fair enough :) BTW, my record is 38 minutes (with all coins collected), but it is definately beatable since I made a couple of wrong turns. -- [[User:Xeron|Xeron]] 09:28, 19 February 2009 (UTC)
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Ok, I am down to 39 minutes and 121 excess coins (is that everything or did I miss some - like after the final boss?), but again I messed up by not getting enough coins at the time of the bubble gum machine, and not getting everything in the 5th level in one shot. One of these days, I'll finish with a time I am satisfied with! --[[User:SuperWario|SuperWario]] 20:15, 19 February 2009 (UTC)
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::::Ok, I am down to 39 minutes and 121 excess coins (is that everything or did I miss some - like after the final boss?), but again I messed up by not getting enough coins at the time of the bubble gum machine, and not getting everything in the 5th level in one shot. One of these days, I'll finish with a time I am satisfied with! --[[User:SuperWario|SuperWario]] 20:15, 19 February 2009 (UTC)
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Just tried again to not make any unnecessary moves, mistakes...  
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::::Just tried again to not make any unnecessary moves, mistakes...  
'''Best record for me so far: 33 minutes, 15 seconds''' with 121 coins (hope that's all of them!), which is better than half the time of my original completion of the game!
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::::'''Best record for me so far: 33 minutes, 15 seconds''' with 121 coins (hope that's all of them!), which is better than half the time of my original completion of the game!
 
--[[User:SuperWario|SuperWario]] 01:51, 20 February 2009 (UTC)
 
--[[User:SuperWario|SuperWario]] 01:51, 20 February 2009 (UTC)
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:::::Congrats! Yes, if you end up with 121 at completion, you got them all. -- [[User:Xeron|Xeron]] 12:13, 20 February 2009 (UTC)
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I also won. Yay. This game is really run. And it's so much better than Rick "dies every time he takes 3 steps" Dangerous. But like with the clue word balloons, the victory screen wasn't there long enough for me to read it! (hey, I'm not a slow reader!) So I didn't see it all..... Ya know, the instruction screens don't stay up very long either... you have to read really fast to read them before they change. --[[User:Mr. Reaper|Mr. Reaper]] 08:57, 18 February 2009 (UTC)
 
I also won. Yay. This game is really run. And it's so much better than Rick "dies every time he takes 3 steps" Dangerous. But like with the clue word balloons, the victory screen wasn't there long enough for me to read it! (hey, I'm not a slow reader!) So I didn't see it all..... Ya know, the instruction screens don't stay up very long either... you have to read really fast to read them before they change. --[[User:Mr. Reaper|Mr. Reaper]] 08:57, 18 February 2009 (UTC)
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1.2 should fix that.. bit late for you now, though. -- [[User:Xeron|Xeron]] 22:19, 18 February 2009 (UTC)
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:1.2 should fix that.. bit late for you now, though. -- [[User:Xeron|Xeron]] 22:19, 18 February 2009 (UTC)
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:Well, I'll have to play through again so I can read all of the victory screen! Thanks for the enhancements; everything looks good.... The timing for the instruction screens and speech bubbles looks just right, and the clue light bulb effect is good. I have 3 small niggles to report:
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::Well, I'll have to play through again so I can read all of the victory screen! Thanks for the enhancements; everything looks good.... The timing for the instruction screens and speech bubbles looks just right, and the clue light bulb effect is good. I have 3 small niggles to report:
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:1. Maybe it's just a style preference, but I don't like how if you hold down the jump button (sometimes by accident), you just keep jumping like crazy. I prefer only "one jump per button press," even if you hold the button down.
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::1. Maybe it's just a style preference, but I don't like how if you hold down the jump button (sometimes by accident), you just keep jumping like crazy. I prefer only "one jump per button press," even if you hold the button down.
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:2. I didn't realize the phone booth cost money... I kept wondering where all my money was disappearing to.... The clue for it should mention that it costs coins to use (like the gumball machine does). "200 coins to operate? Who ya gonna call?" or something....
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::2. I didn't realize the phone booth cost money... I kept wondering where all my money was disappearing to.... The clue for it should mention that it costs coins to use (like the gumball machine does). "200 coins to operate? Who ya gonna call?" or something....
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:3. Going from memory, I think when I dug up the bomb, I noticed that the Clue Bulb didn't go away for it, and I could still get the clue about it being stuck in the ground.... The Clue Bulb for other obstacles goes away when you clear them.
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::3. Going from memory, I think when I dug up the bomb, I noticed that the Clue Bulb didn't go away for it, and I could still get the clue about it being stuck in the ground.... The Clue Bulb for other obstacles goes away when you clear them.
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:Keep up the good work. This is really one of the most polished, nicest-looking homebrew games for the wii.... --[[User:Mr. Reaper|Mr. Reaper]] 00:02, 19 February 2009 (UTC)
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::Keep up the good work. This is really one of the most polished, nicest-looking homebrew games for the wii.... --[[User:Mr. Reaper|Mr. Reaper]] 00:02, 19 February 2009 (UTC)
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