In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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3,081 bytes added ,  12:25, 18 February 2009
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==== Deathmatch ====
 
==== Deathmatch ====
<i>TBU</i>
+
Everyone vs everyone. All players start with one available weapon, Machine gun. Players score points by killing other players. First player to reach the pre-selected score limit wins. Pickups will be spawned randomly on the map give players powerups.
    
==== Panic ====
 
==== Panic ====
<i>TBU</i>
+
Everyone vs everyone. The game is started with a pre-round to determine who will start as the bomb carrier. All players start with 1hp and Machine gun as the only available weapon. The first player that is killed will start in the center of the map as the bomb carrier. The bomb has a count down timer that is set from start and will blow up, also killing the carrier, when it reaches zero. To get rid of the bomb the carrier must run into one of the other players. The bomb will then be transferred to its new carrier who also is frozen for a short amount of time (this to give the old carrier a head start). All weapons of the carrier are disabled and all other players are equipped with only a freeze cannon. The freeze cannon can be used to freeze other players (not the carrier). When the bomb explodes all players except the carrier will score one point. A new round is started and the player killed by the bomb will be spawned in the center of the map as the bomb carrier. First player to reach the pre-selected score limit wins. Pickups will not be spawned in this play mode.
 
+
 
==== Run For It! ====
 
==== Run For It! ====
<i>TBU</i>
+
Everyone vs everyone. All players start with one available weapon, Machine gun. A flag is spawned in the center of the map. The goal is to hold on to the flag as long as possible. For each time period the flag is held the holder will be rewarded one (this is the only way to score points). As soon as a player captures the flag he looses all his weapons and instead his speed is increased by 50%. The only way to get hold of the flag when it is held by another players is to kill him first. The flag will then be free to be picked up by a new player. First player to reach the pre-selected score limit wins. Pickups will be spawned randomly on the map give players powerups.
    
=== 2 on 2 Team play ===
 
=== 2 on 2 Team play ===
    
==== Capture the Flag ====
 
==== Capture the Flag ====
<i>TBU</i>
+
Two teams, with 2 players in each. All players start with one available weapon, Machine gun. Players score points by killing other players. The team only score points when the flag captured. To capture the flag it must first be picked up from its spawn point (often in the center of the map) and then brought to the opponents team base. First team to reach the pre-selected score limit wins. Pickups will be spawned randomly on the map give players powerups.
    
== Controls ==
 
== Controls ==
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== Progress ==
 
== Progress ==
   −
Overall progress: <font face="Lucida Console,Courier,Fixedsys">[==20%<font color="white">--------</font>]</font><br>
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Overall progress: <font face="Lucida Console,Courier,Fixedsys">[==25%<font color="white">--------</font>]</font><br>
Progress until next release: <font face="Lucida Console,Courier,Fixedsys">[=======72%<font color="white">---</font>]</font><br>
+
Progress until next release: <font face="Lucida Console,Courier,Fixedsys">[========80%<font color="white">--</font>]</font><br>
    
=== Objects ===
 
=== Objects ===
* Player - [82%]
+
* Player - [85%]
 
* Weapons - [17%]
 
* Weapons - [17%]
 
** <s>Machine gun - [100%]</s>
 
** <s>Machine gun - [100%]</s>
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** Mine layer/sweeper - [0%]
 
** Mine layer/sweeper - [0%]
 
** Freeze cannon - [0%]
 
** Freeze cannon - [0%]
* Pickups - [0%]
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* Pickups - [98%]
** Weapon - [0%]
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** <s>Weapon - [100%]</s>
*** Rocket launcher - [0%]
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*** <s>Rocket launcher - [100%]</s>
*** Grenade launcher - [0%]
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*** <s>Grenade launcher - [100%]</s>
*** Laser cannon - [0%]
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*** <s>Laser cannon - [100%]</s>
*** Mine layer/sweeper - [0%]
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*** <s>Mine layer/sweeper - [100%]</s>
** Upgrades - [0%]
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** Upgrades - [95%]
*** Small health kit (+25%) - [0%]
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*** <s>Small health kit (+25%) - [100%]</s>
*** Large health kit (+50%) - [0%]
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*** <s>Large health kit (+50%) - [100%]</s>
*** Increase speed - [0%]
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*** Increase speed - [90%]
 +
*** Quad damage - [90%]<
 
* <s>Explosion - [100%]</s>
 
* <s>Explosion - [100%]</s>
 
** <s>Small - [100%]</s>
 
** <s>Small - [100%]</s>
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=== Util classes ===
 
=== Util classes ===
* Menu - [0%]
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* Menu - [10%]
* Pickup handler/spawner - [0%]
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* Pickup handler/spawner - [95%]
 
* Player spawner - [85%]
 
* Player spawner - [85%]
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* Menu system - [0%]
 
* Menu system - [0%]
 
** Select game type screen - [0%]
 
** Select game type screen - [0%]
** No of players screen - [0%]
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** No of players screen - [90%]
 
** Select character screen - [0%]
 
** Select character screen - [0%]
 
** Select team screen (if CTF) - [0%]
 
** Select team screen (if CTF) - [0%]
 
** Select map screen - [0%]
 
** Select map screen - [0%]
 +
** "Game starts in" animation [0%]
 
** Settings screen - [0%]
 
** Settings screen - [0%]
 
** Quit game screen - [0%]
 
** Quit game screen - [0%]
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** Deathmatch - [65%]
 
** Deathmatch - [65%]
 
** Capture the Flag - [0%]
 
** Capture the Flag - [0%]
** Panic! - [0%]
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** Panic - [0%]
** Run For It - [0%]
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** Run For It! - [0%]
    
=== Graphics ===
 
=== Graphics ===
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** Menu - [0%]
 
** Menu - [0%]
 
** In game - [0%]
 
** In game - [0%]
 +
 +
=== Other ===
 +
*Webbased map creator/editor - [0%]
 +
*Download new 'official' maps through the game - [0%]
 +
*AI players - [0%]
    
== Releases ==
 
== Releases ==
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== History ==
 
== History ==
 +
* 09/02/18
 +
**Done some progress on the pickup and pickup handler classes, almost done.
 +
**Currently using graphics from the PC version for all pickups, kind of ugly but it works.
 +
**Since 'full detail radar' pickup can't be used on the Wii version (no radar exists to begin with) it has been replaced with 'quad damage'.
 +
**Created a menu that for now only have one screen, select number of players.
 
* 09/02/03
 
* 09/02/03
Wiki page created
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**Wiki page created
    
== Todo ==
 
== Todo ==
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