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FiSSION originally started out as “Hydra,” a project with similar goals but targeted at XNA on the Xbox 360, a little over a year ago. It was a two-person endeavor shared between myself and a like-minded friend, and we made a lot of progress in the first few months of development. Unfortunately, my friend eventually lost interest, and lack of any good project management system made it almost impossible for me to continue the project on my own. Then, after becoming interested in the Wii, and some encouragement from another friend, I decided to pick the idea back up, this time incarnated as project “FiSSION.” Although I am now coding it mainly on my own, I must give my friend some credit for keeping me motivated. It has since been only a few months, and, despite some trouble working with the Wii’s poorly documented software, the project is progressing at a surprisingly fast pace. With that said, I am proud to announce this first public demo release, which, if nothing else, at least proves that I have made my way into the Wii game development scene. All in all, I am really hoping for this project to turn into something relatively extraordinary, especially given that no console has really seen something like this before.
FiSSION originally started out as “Hydra,” a project with similar goals but targeted at XNA on the Xbox 360, a little over a year ago. It was a two-person endeavor shared between myself and a like-minded friend, and we made a lot of progress in the first few months of development. Unfortunately, my friend eventually lost interest, and lack of any good project management system made it almost impossible for me to continue the project on my own. Then, after becoming interested in the Wii, and some encouragement from another friend, I decided to pick the idea back up, this time incarnated as project “FiSSION.” Although I am now coding it mainly on my own, I must give my friend some credit for keeping me motivated. It has since been only a few months, and, despite some trouble working with the Wii’s poorly documented software, the project is progressing at a surprisingly fast pace. With that said, I am proud to announce this first public demo release, which, if nothing else, at least proves that I have made my way into the Wii game development scene. All in all, I am really hoping for this project to turn into something relatively extraordinary, especially given that no console has really seen something like this before.
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Some other developers have kindly asked me to mention that while I believe FiSSION is destined to be the first of its kind, there still are other projects out there for the Wii and other consoles with similar goals. Likewise, I excitedly encourage everyone in the Wii development scene to keep up the great work and share whatever you can to help others. If you have any questions about FiSSION, or anything you would like to share, I'd love to hear from you on the discussion page. Have fun. :)
== Ongoing Progress ==
== Ongoing Progress ==